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Roblox publishing discovery

Skill AshExplained/roblox-skills/roblox-publishing-discovery

Prepare Roblox games for publishing and discovery. Use for icon, thumbnail, name, description, store copy, launch positioning, genre fit, CTR improvement, first impression review, and pre-launch page readiness.From its SKILL.md

Install
npx -y skills add AshExplained/roblox-skills --skill roblox-publishing-discovery

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

1.5 KB, 260 tokens by cl100k_base, as published. Nobody here has run it

Roblox Publishing Discovery

Goal

Get the right players to click and understand the game promise immediately.

Discovery Surface

Review:

  • Game name: searchable, memorable, genre-clear.
  • Icon: readable at small size, high contrast, clear subject.
  • Thumbnail: shows real gameplay fantasy, not vague atmosphere.
  • Description: first lines explain what players do and why to return.
  • Update notes: make fresh content visible.
  • Age and platform expectations.

Positioning

  • State the player fantasy plainly.
  • Match genre conventions without becoming generic.
  • Make the first 30 seconds align with the promise in the icon and thumbnail.
  • Avoid misleading monetization or overpromising features.

Launch Checklist

  • Core loop works and is fun quickly.
  • Mobile UI is readable.
  • No console errors in smoke test.
  • Data save/load works.
  • Purchases and grants are server-authoritative.
  • First live update or event is already planned.

Output

Return:

  • Name options.
  • Icon/thumbnail direction.
  • Store copy.
  • Discovery risks.
  • Pre-publish fixes ranked by click-through and retention impact.

Next

Drive traffic to the finished page with roblox-growth-marketing, and gate the launch on roblox-release-operations.

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Gives 0 of the 12 instructions most product growth skills give in 260 tokens

Counted across 728 of the 1,010 authors here whose files we hold, read 2026-08-07

  • Read product marketing context before asking questionsin 24 of 728, across 18 files
  • Define the ideal customer profilein 21 of 728, across 3 files
  • Document a rollback plan before deploymentin 21 of 728, across 12 files
  • Analyze the codebase to understand the productin 19 of 728, across 1 file
  • Ask clarifying questions about the value propositionin 19 of 728, across 1 file
  • Search for companies matching the criteriain 19 of 728, across 1 file
  • Look for signals of immediate needin 19 of 728, across 1 file
  • Assign a fit score from one to tenin 19 of 728, across 1 file
  • Identify the target decision-maker rolein 19 of 728, across 1 file
  • Suggest a personalized contact strategyin 19 of 728, across 1 file
  • Provide conversation starters for outreachin 19 of 728, across 1 file
  • Format results in a scannable markdown templatein 19 of 728, across 1 file

Said here and by no other author read

  • Make the game name searchable, memorable, and genre-clear.
  • Ensure the icon is readable at small size.
  • Show real gameplay fantasy in the thumbnail.
  • Explain what players do in the description's first lines.
  • State the player fantasy plainly.
  • Match genre conventions without becoming generic.

Grouped from the skills themselves: near-identical wordings counted once, and counted by distinct author, so one author publishing three of these counts once. Length counted with cl100k_base; the agent that loads this file may tokenize it differently.

Keep looking

Skills are one crate of 326,506. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.