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Roblox performance optimization

Skill AshExplained/roblox-skills/roblox-performance-optimization

Analyze and optimize Roblox scene and script performance. Use for mobile frame rate, memory, instance count, rendering cost, physics, particles, lighting, asset budgets, streaming, leaks, and using the rbx-scene-analysis workflow.From its SKILL.md

Install
npx -y skills add AshExplained/roblox-skills --skill roblox-performance-optimization

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SKILL.md

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Roblox Performance Optimization

Goal

Keep the experience smooth on lower-end phones. Favor measurable fixes over visual guesses.

Use The Scene Analysis Skill

When available, invoke rbx-scene-analysis before deep performance work. Use it to inspect rendering, memory, instance composition, unparented instances, and animation or audio asset usage.

MCP Workflow

  1. Confirm Studio state with get_studio_state.
  2. Use search_game_tree and inspect_instance to identify heavy hierarchies.
  3. Use execute_luau for targeted counts, tag scans, memory snapshots, or property audits.
  4. Use screen_capture to preserve before/after visuals.
  5. Playtest with start_stop_play and check get_console_output.

Optimization Targets

  • Instance count and deeply nested hierarchies.
  • Unanchored parts causing physics cost.
  • Excessive constraints, touched events, or per-frame loops.
  • Large textures, too many unique materials, and high-poly meshes.
  • Particle emitters with high rate/lifetime combinations.
  • Dynamic lights, shadows, post-processing, and expensive transparency.
  • Scripts that connect events repeatedly or leave stale connections.
  • Workspace content that should stream or load later.

Mobile Budget Habits

  • Build the first area to be visually strong but technically cheap.
  • Prefer fewer meaningful effects over many constant effects.
  • Use Level of Detail thinking for distant props.
  • Keep UI lightweight and avoid per-frame layout work.
  • Test phones and tablet-like viewport sizes, not only desktop Studio.

Report Format

Return:

  • Biggest performance risks.
  • Evidence from scene analysis, instance inspection, console output, or captures.
  • Fixes ranked by likely player impact.
  • Verification steps and any tradeoffs.

Next

Confirm the gains on-device with roblox-mobile-playtest, and re-run roblox-playtest-qa to make sure nothing regressed.

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Gives 0 of the 12 instructions most research analysis skills give in 398 tokens

Counted across 1,063 of the 1,754 authors here whose files we hold, read 2026-08-07

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Said here and by no other author read

  • invoke rbx-scene-analysis before deep performance work
  • confirm studio state with get_studio_state
  • identify heavy hierarchies using search_game_tree and inspect_instance
  • use execute_luau for targeted counts and audits
  • preserve before and after visuals with screen_capture
  • playtest with start_stop_play and check get_console_output

Grouped from the skills themselves: near-identical wordings counted once, and counted by distinct author, so one author publishing three of these counts once. Length counted with cl100k_base; the agent that loads this file may tokenize it differently.

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