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Wireframe

Skill viknesh20-20/claude-code-tool-kit/.claude/skills/wireframe

Production-ready Claude Code configuration. 12 original agents, 200+ slash-command skills, 45+ MCP servers, 14 plugins, design + 3D + WebGPU + GSAP + RAG tooling. One-command Node.js installer for premium websites, SaaS apps, AI agents. Free, MIT, stack-agnostic.

Install
npx -y skills add viknesh20-20/claude-code-tool-kit --skill wireframe

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 5 stars5 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Generates textual or ASCII wireframes for screens, layouts, and information architecture. Pixel-free; focused on structure, hierarchy, and component placement. Output is reviewable in a PR diff and translates directly to component code.

SKILL.md

6.4 KB, as published. Nobody here has run it

/wireframe

Produce wireframes that engineers can build from and reviewers can give feedback on without opening Figma. Pixel-free, structure-first, optimized for clarity over fidelity.

When to use

  • Spec'ing a new screen before any visual design work.
  • Documenting an existing screen's structure for the team.
  • Comparing 2–3 layout options without committing to visual design.
  • Onboarding a new dev/designer to the product's IA.
  • Working on a project where Figma isn't part of the workflow.

When NOT to use

  • After visual design has shipped and you need pixel-accurate review (use Figma / screenshots).
  • For animations / interactions — those need a different artifact.
  • For brand work — that's color, type, voice, not structure.

Operating method

1. Confirm what you're wireframing

  • Single screen or whole flow? Multi-screen flows belong to /design-flow; this skill is per-screen.
  • What states? Default, loading, empty, error — pick the relevant ones. Don't wireframe states that don't matter for this screen.
  • What's the responsive context? Desktop / tablet / mobile / all three?
  • What's the device? Web / native iOS / native Android / TV / wearable. Conventions differ.

2. Pick a notation

Three notations the toolkit supports. Pick what serves the screen.

A. ASCII boxes — best for layouts with clear regions

┌─ Header ────────────────────────────────────────────┐
│ Logo  |  Search                |  ⚙   👤 Avatar    │
└─────────────────────────────────────────────────────┘
┌─ Sidebar ─┐  ┌─ Main ──────────────────────────────┐
│ Inbox  3  │  │  ┌─ Today ──────────────────────┐  │
│ Sent      │  │  │ • Sarah — Re: Q4 plan         │  │
│ Drafts    │  │  │ • System — Backup OK          │  │
│ Starred   │  │  │ • Marcus — New designs        │  │
│ + New     │  │  └───────────────────────────────┘  │
└───────────┘  │                                     │
               │  ┌─ Yesterday ───────────────────┐  │
               │  │ ...                           │  │
               │  └───────────────────────────────┘  │
               └─────────────────────────────────────┘

B. Mermaid flowchart — best for navigation / decision flows

flowchart TD
  Home[Home] -->|click "New"| Picker{Picker modal}
  Picker -->|"Project"| ProjectForm[Project form]
  Picker -->|"Doc"| DocEditor[Doc editor]
  Picker -->|"Cancel"| Home
  ProjectForm -->|"Save"| ProjectDetail[Project detail]
  ProjectForm -->|"Cancel"| Home

C. Outline + bullet — best for content-heavy or simple screens

[Page] /settings/billing

  [Section 1] Current plan
    - Plan name (e.g., "Pro")
    - Price + billing period
    - Renewal date
    - [Action] "Change plan"
    - [Action] "Cancel subscription"

  [Section 2] Payment method
    - Card brand + last 4
    - Expiration
    - [Action] "Update payment method"

  [Section 3] Billing history
    - Table: date, amount, status, [link] download invoice
    - Pagination if > 12 invoices

3. Annotate states

For each wireframed screen, list the states needed and what changes between them:

States:
  Default     — see above.
  Loading     — sidebar visible, main shows skeleton rows (3 sections × 5 rows of skeleton text).
  Empty       — sidebar visible, main shows centered illustration + "No messages yet" + "Connect inbox" CTA.
  Error       — banner above main: "Couldn't load messages — retry?" with retry button. Main dimmed.
  Long list   — virtualize after 50 rows; pinned date headers.

4. Annotate components

Mark each component box with:

  • The component name (so engineering knows what's reusable).
  • States it needs (hover, pressed, disabled, focus).
  • Notable interactions (onClick → opens modal X).

5. Annotate responsiveness (when relevant)

For each breakpoint, note what changes:

Desktop (1024px+): sidebar 240px wide, main fluid.
Tablet (768–1023px): sidebar collapsible, hamburger toggle.
Mobile (< 768px): sidebar replaced by bottom nav (Inbox / Sent / + / Search / Profile).

6. Engineering handoff

End with:

  • Routes the screen lives at.
  • Components needed (new vs reused).
  • Data the screen needs.
  • Empty-state CTA destination.
  • Loading strategy (skeleton vs spinner vs optimistic).

Output format

# Wireframe: <screen>

## Purpose
<one sentence>

## Layout (default state)
[ASCII / Mermaid / outline]

## States
[per-state summary]

## Components
| Box | Component name | Reused? | Notes |
|---|---|---|---|
| Sidebar | <SideNav>  | yes | new active state needed |
| Main list | <MessageList> | new | virtualizes after 50 |

## Responsive
[per-breakpoint changes]

## Microcopy
[key strings — defer the rest to /microcopy]

## Engineering handoff
- Route: <path>
- Data: <fetched from where>
- New components: <list>
- Reused components: <list>
- Empty-state CTA destination: <route>

Boundaries

  • No pixel-accurate rendering. That's Figma's job, or impeccable skill on rendered HTML.
  • No color or font choice. That's the design system + impeccable.
  • No motion. That's a separate artifact (storyboard, prototype).
  • Don't wireframe past clarity. If the layout is decided, jump to code.
  • Don't wireframe what doesn't exist yet. If the data model isn't decided, design that first; the screen will fall out.
  • Always include states (loading, empty, error) when relevant. A wireframe without them is incomplete.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.