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Vc agents

Skill vetcoders/vibecrafted/vibecrafted-core/vibecrafted_core/skills/vc-agents

Vibecrafted. - The Founders' Framework | A marbles gameboard inspired convergence based coding system for shipping software with Al agents.

Install
npx -y skills add vetcoders/vibecrafted --skill vc-agents

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What its author says it does

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Spawn external specialized AI agents from the user's fleet (Codex, Claude, Gemini). Use this when you need parallel execution, deep isolation, or task-specific cognitive strengths that surpass generic in-thread delegation. Trigger: "vc-agents", "/vc-agents", "delegate to agents", "spawn".

SKILL.md

14.5 KB, ~3.3k tokens by cl100k_base, as published. Nobody here has run it

<!-- fleet-imperative: v3 -->

Invocation for vc-agents (launcher agents)

Same three-path shape as the fleet, with this skill's literals — see the canonical Delegation Matrix:

PathLiteral for this skill
1. User-launched worker(fleet contract — external modes via documented spawn paths)
2. Interactiveload vc-agents as doctrine — execute in this session; use native subagents when required; do not externalize merely because a launcher exists
3. Agent-operatormay dispatch the worker form above via vc-dispatch / operator lines while preserving this skill's identity

Note: External fleet contract; interactive skills still execute in-session.

Freer native on some runs ≠ abandon external fleet. vc-dispatch and vc-ship keep their own identities.

<!-- /fleet-imperative -->

vc-agents — The External Execution Fleet

Operator Entry

Living Tree / Worktree Rule

This workflow runs in the operator's current checkout and current branch. Do not create, switch to, or move execution into a git worktree unless the operator explicitly asks for a worktree in this prompt. Generic words like "isolate", "parallel", or "clean branch" are not enough. Re-read files before editing, adapt to concurrent changes, and report a substrate failure if the current tree is too poisoned to continue safely.

See Living Tree Rule.

Canonical Orientation Gate

Before this workflow performs repo-specific analysis, planning, implementation, review, release, or delegation, it MUST run or consume the vc-init procedure for the assigned repo. If fresh vc-init evidence is absent, perform the init pass first and treat workflow-specific work as blocked until repo truth exists.

Loctree:loctree is the default structural perception skill for that pass. Use Loctree before grep or docs-driven claims to produce or refresh the Code-Derived Application Map: repo-view, focus, slice, impact, find, and follow as relevant. Search for existing symbols and contracts before creating new ones; run impact before delete or major refactor; run slice before editing.

The point is to find the hooks: load-bearing hubs, twins, dead code, drift, runtime entrypoints, and blast-radius traps. If the task is explicitly non-repo or no-code, state the no-repo exception in the report. Otherwise, missing vc-init/Loctree evidence is a process failure.

Operator enters the framework session through:

vibecrafted start
# or
vc-start
# same default board as: vc-start operator

vc-agents is the delegation contract behind active workflows, not the primary operator command a founder types first. The operator-facing entrypoint stays:

vibecrafted <launcher> <agent> \
  --<options> <values> \
  --<parameters> <values> \
  --file '/path/to/plan.md'
vc-<launcher> <agent> \
  --<options> <values> \
  --<parameters> <values> \
  --prompt '<prompt>'

If vc-<launcher> <agent> is invoked outside vc-frame, the framework will attach or create the operator session and run that launcher skill in a new tab. vc-agents defines how that launcher run fans out into external workers.

Concrete dispatch examples

vibecrafted codex implement /path/to/plan.md
vibecrafted claude implement /path/to/plan.md
vibecrafted gemini implement /path/to/plan.md

We do not outsource thought. We deploy equally capable minds on parallel execution paths to protect the main context buffer.

A single agent session carries immense context. Attempting to execute every small rewrite, forensic deep-dive, or radical structural shift in-thread causes prompt bloat and dilutes your focus.

vc-agents is the external delegation layer. You identify the structural gap, pick the right mind for the job from the vc-why-matrix, spawn the autonomous external worker, and return to your main orchestration.

This skill is only for external workers. Native in-process delegation belongs to vc-delegate, not here.

Repository Work Doctrine

For repository work, start with Loctree as the map: use loct context, loct occurrences, loct body, and loct find --literal before broad manual search. Use AICX for intent and session context. Use rg/grep as fallback or local magnifier, not as a replacement for structural mapping. If Loctree fails or misses a surface, append feedback to ~/.vibecrafted/loctree/loctree-fail.md.

The vc-why-matrix

You do not spawn agents blindly. You pick the cognitive profile required for the cut.

  graph TD
    subgraph Codex
        CodexDesc[Precision & Surgery]
        CodexBest[Best for:\n\n– Critical implementations\n– Exact refactors\n– Contract-gated execution]
        Codex --> CodexDesc
        Codex --> CodexBest
    end

    subgraph Claude
        ClaudeDesc[Forensics & Research]
        ClaudeBest[Best for:\n\n– Bug hunts across deep layers\n– Architecture audits\n– Assessing unknown paths]
        Claude --> ClaudeDesc
        Claude --> ClaudeBest
    end

    subgraph Gemini
        GeminiDesc[Radical Reframing]
        GeminiBest[Best for:\n\n– Architecture leaps\n– Fearless simplification\n– Stripping dead scaffolding\n\nText default:\n– Prose, docs, narrative\n– Human-facing copy & translation]
        Gemini --> GeminiDesc
        Gemini --> GeminiBest
    end

Words are their own cognitive profile. Prose, docs, narrative, skill / marketing copy, translation, and human-facing wording → Gemini (the text default) or Claude. Codex's edge is precision surgery on code and contracts — register and voice aren't its lane, so for a mixed cut split the work: Codex takes the mechanical / code part, Gemini or Claude take the words. This is matching the mind to the work, never a verdict on any agent.

Delegation Doctrine

  • Delegate, do not micromanage: Do not produce 15-point bureaucratic checklists for the spawned agent. Write a high-level plan with Goal, Scope, and Acceptance Criteria. Let them figure out the how.
  • The Living Tree: Agents must know they operate in a live system. Ensure your spawn plan states: "You are working on a living tree. Concurrent changes are expected. Adapt proactively."
  • Full Replacement over Scar Tissue: Tell your agents they are empowered to rewrite broken abstractions. Sometimes a full replacement is cleaner than patching over bad prototype code.

Escalation Authority

vc-agents is an operator-level orchestration layer.

The decision to use vc-agents already encodes vc-why-matrix intent: the operator selected a specific model family and cognitive profile for the mission.

Because of that:

  • spawned fleet agents must not call vc-agents again on their own
  • spawned fleet agents must not re-open model selection or launch a second external fleet
  • spawned fleet agents must not reinterpret the vc-why-matrix
  • escalation into vc-agents belongs exclusively to the operator agent

If a spawned worker discovers that the mission surface is wider, more parallel, or less bounded than expected, it should not self-escalate outward.

Instead it must:

  • complete the assigned mission as far as honestly possible
  • record the boundary it encountered
  • name the unresolved surface clearly in its report
  • leave any orchestration change to the operator

A fleet worker may reveal orchestration pressure. It may not act on it.

Plan template

---
run_id: <generated-unique-id>
agent: <claude|codex|gemini|agy|junie|grok>
skill: vc-agents
project: <repo-name>
status: <pending|in-progress|completed|failed>
loops_completed: <number>
---

# Task: <short title>

Goal:

- <1-3 bullets>

Scope:

- In scope: <files/areas> as high-level suggestions
- Out of scope: <explicit>

Constraints:

- No --no-verify
- Follow repo conventions

Acceptance:

- [ ] <objective outcome>
- [ ] <objective outcome>

Test gate:

- <command(s)>

Context:

- <very short summary>

Living tree note:

- You work on a living tree with 𝚅𝚒𝚋𝚎𝚌𝚛𝚊𝚏𝚝𝚜𝚖𝚊𝚗𝚜𝚑𝚒𝚙 methodology, so concurrent changes are expected.
- Adapt proactively and continue, but this is never permission to skip quality, security, or test gates.
- Run required checks. If something is blocked, report the exact blocker and run the closest safe equivalent.
- Coordination mode: <solo on this stage / parallel with other agents on this stage>
- You do not need to inspect other agents' plans unless this plan explicitly tells you to.
- **Commit is an obligation, not a checkpoint option: ONE commit per round** (marbles — one round = one commit), well-formed per the commit-msg hook, on the current branch. Do NOT leave delivered work uncommitted. **Do NOT push** — push is the operator's button. When the mission spans multiple rounds/units, multi-commit per dispatch is expected.
- You are an execution unit, not orchestration authority: do not invoke `vc-agents`, do not reopen frontier selection, and do not reinterpret the `vc-why-matrix`.
- If the mission reveals a wider unresolved surface, report that boundary clearly and leave orchestration changes to the operator.

Spawn commands

The operator-facing launch path for out-of-process delegation goes through the vibecrafted command deck or the vc-<launcher> helper. The repo-owned spawn scripts remain the internal engine behind that path.

Codex

PLAN="$VIBECRAFTED_HOME/artifacts/<org>/<repo>/<YYYY_MMDD>/plans/<plan-slug>.md"
vibecrafted codex implement "$PLAN"

Claude

PLAN="$VIBECRAFTED_HOME/artifacts/<org>/<repo>/<YYYY_MMDD>/plans/<plan>.md"
vibecrafted claude implement "$PLAN"

Gemini

PLAN="$VIBECRAFTED_HOME/artifacts/<org>/<repo>/<YYYY_MMDD>/plans/<plan>.md"
vibecrafted gemini implement "$PLAN"

If these tools are unavailable, stop pretending spawn is correctly configured and say so explicitly.

Output convention

  • Plans: $VIBECRAFTED_HOME/artifacts/<org>/<repo>/<YYYY_MMDD>/plans/<timestamp>_<slug>.md or another stable per-task filename
  • Reports: $VIBECRAFTED_HOME/artifacts/<org>/<repo>/<YYYY_MMDD>/reports/<timestamp>_<slug>_<agent>.md
  • Transcripts: $VIBECRAFTED_HOME/artifacts/<org>/<repo>/<YYYY_MMDD>/reports/<timestamp>_<slug>_<agent>.transcript.log
  • Metadata: $VIBECRAFTED_HOME/artifacts/<org>/<repo>/<YYYY_MMDD>/reports/<timestamp>_<slug>_<agent>.meta.json

Every spawn should surface a launch card immediately after dispatch. That card should expose at least:

  • run_id
  • chosen agent / model family
  • plan path
  • report path
  • transcript path
  • metadata path
  • exact await command

If the operator cannot see those paths, observability is incomplete even if the agent is technically running.

Observation

Canonical supervisor contract (see docs/runtime/AGENT_OPS.md): After dispatch, arm vibecrafted <agent> await --run-id <id> immediately, supervisor-side. Control-plane JSON, report files, transcripts, panes, and scheduled wakeups are diagnostic only, not wake signals. Hedging await with ad-hoc pollers/watchers is a Class 3 violation; fix control_plane.await_run, do not normalize the hedge.

3-signal liveness: await verdict, terminal run meta, worker pid dead, plus promised report presence. Two agreeing signals are enough to act, three to declare done; any disagreement means treat as live and re-arm await. Known skew: rc=0-on-live and meta stuck active/stalled after real completion.

Observe progress through durable artifacts in $VIBECRAFTED_HOME/artifacts/<org>/<repo>/<YYYY_MMDD>/reports/, but let the dedicated runtime helper own waiting and final summary:

vibecrafted codex await --run-id <run_id>

For the most recent run of a given agent:

vibecrafted codex await --last

For multiple spawned workers, pass their launcher or metadata paths directly to the helper and let it wait on all of them together.

If your environment exposes the observer helper, use it for transcript-level inspection or debugging:

vibecrafted codex observe --last

Use the equivalent agent observer when needed, but do not rely on observe as the only status surface. vc-agents should remain operable from durable artifacts even when the operator is not staring at the live panes.

Quality gate expectations

Keep the standard 𝚅𝚒𝚋𝚎𝚌𝚛𝚊𝚏𝚝𝚎𝚍. quality bar:

  • loctree-mcp as first-choice exploration and search tool with fail-fast if inaccessible
  • semgrep as first-choice security guard when available
  • Rust repos: cargo clippy -- -D warnings
  • Non-Rust repos: choose the closest equivalent lint/type/test gate
  • Tests: run if reviewing; write if implementing new behavior; prefer real e2e coverage for the actual pipeline
  • If a gate is blocked, report the exact blocker and run the closest safe equivalent

Safety rules

  • Do not log secrets or commit .env files.
  • Never use --no-verify for commit or push.
  • Do not rewrite git history unless the user explicitly asks.
  • Treat concurrent edits as normal, but still verify before overwriting.
  • If a repo has a strict command such as make check, run it or explain why not.

Final principle

Fleet is not for outsourcing thought. Fleet is for deploying equally capable front-line agents through a strict, default launch path. Use them to implement, not merely to comment on implementation.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.