Roblox publish checklist
Skill TabooHarmony/roblox-brain/skills/roblox-publish-checklist
Give your AI coding agent a Roblox brain. Curated skills for Roblox Studio development.
npx -y skills add TabooHarmony/roblox-brain --skill roblox-publish-checklistAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 18 stars18 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its author says it does
Copied from the file, not written here
Use before publishing or updating a Roblox game to check data, security, performance, monetization, mobile, metadata, social, and analytics.
SKILL.md
2.7 KB, as published. Nobody here has run it
When to Load
Load when preparing to publish or update a Roblox game. Provides a structured checklist covering data persistence, security, performance, monetization, mobile, gameplay, metadata, social, and analytics. Use to catch blockers before going live.
Quick Reference
1. Data & Persistence
DataStore save/load ✓ · Session locking (ProfileStore) ✓ · BindToClose ✓ · Data migration plan ✓ · Disconnect-during-save edge case ✓ · No parallel save race conditions ✓
2. Security
All remotes validated server-side (types, ranges, ownership) ✓ · No secrets in ReplicatedStorage/StarterPlayer ✓ · Rate limiting on remotes ✓ · Logic server-side only (currency, inventory, damage) ✓ · ProcessReceipt: grant THEN PurchaseGranted ✓ · Anti-cheat basics (speed, teleport, inventory) ✓
3. Performance
Mobile tested ✓ · Part count reasonable ✓ · No memory leaks (events disconnected) ✓ · MicroProfiler: no scripts >1ms/frame ✓ · StreamingEnabled if large map ✓ · Signal cleanup ✓
4. Monetization
GamePasses idempotent on rejoin ✓ · DevProducts deliver correctly ✓ · Creator Rewards decision and eligibility reviewed if relevant ✓ · Prices competitive ✓ · No pay-to-win ✓
5. Mobile
Touch controls work ✓ · UI uses Scale not Offset ✓ · ContextActionService ✓ · Small screen tested ✓ · Orientation handled ✓ · Low-end device tested ✓
6. Gameplay
Core loop 10+ min test ✓ · Edge cases: disconnect during trade, death during cutscene, rapid pressing, rejoin mid-game ✓ · Tutorial/FTUE ✓ · Difficulty curve ✓ · Fun check ✓
7. Metadata
Icon 512x512 ✓ · 3+ thumbnails ✓ · Description ✓ · Genre ✓ · Max players ✓ · Badges ✓ · Rating ✓
8. Social
Private servers ✓ · Party/chat/friend ✓ · Report/block safe ✓ · Tags correct ✓ · Team assignment ✓
9. Analytics
Events: join/leave, purchases, completions, session length, errors ✓ · Funnel tracking ✓ · Dashboard configured ✓
Output Format
- READY / NOT READY 2. Critical blockers 3. Warnings 4. Pass count/% 5. Failed items + fixes
When Studio MCP is available, attach evidence for each claimed pass: inspection/readback, runtime console, screenshot, or an explicit unavailable-capability note.
📖 Full reference: references/full.md