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Roblox publish checklist

Skill TabooHarmony/roblox-brain/skills/roblox-publish-checklist

Give your AI coding agent a Roblox brain. Curated skills for Roblox Studio development.

Install
npx -y skills add TabooHarmony/roblox-brain --skill roblox-publish-checklist

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 18 stars18 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use before publishing or updating a Roblox game to check data, security, performance, monetization, mobile, metadata, social, and analytics.

SKILL.md

2.7 KB, as published. Nobody here has run it

When to Load

Load when preparing to publish or update a Roblox game. Provides a structured checklist covering data persistence, security, performance, monetization, mobile, gameplay, metadata, social, and analytics. Use to catch blockers before going live.

Quick Reference

1. Data & Persistence

DataStore save/load ✓ · Session locking (ProfileStore) ✓ · BindToClose ✓ · Data migration plan ✓ · Disconnect-during-save edge case ✓ · No parallel save race conditions ✓

2. Security

All remotes validated server-side (types, ranges, ownership) ✓ · No secrets in ReplicatedStorage/StarterPlayer ✓ · Rate limiting on remotes ✓ · Logic server-side only (currency, inventory, damage) ✓ · ProcessReceipt: grant THEN PurchaseGranted ✓ · Anti-cheat basics (speed, teleport, inventory) ✓

3. Performance

Mobile tested ✓ · Part count reasonable ✓ · No memory leaks (events disconnected) ✓ · MicroProfiler: no scripts >1ms/frame ✓ · StreamingEnabled if large map ✓ · Signal cleanup ✓

4. Monetization

GamePasses idempotent on rejoin ✓ · DevProducts deliver correctly ✓ · Creator Rewards decision and eligibility reviewed if relevant ✓ · Prices competitive ✓ · No pay-to-win ✓

5. Mobile

Touch controls work ✓ · UI uses Scale not Offset ✓ · ContextActionService ✓ · Small screen tested ✓ · Orientation handled ✓ · Low-end device tested ✓

6. Gameplay

Core loop 10+ min test ✓ · Edge cases: disconnect during trade, death during cutscene, rapid pressing, rejoin mid-game ✓ · Tutorial/FTUE ✓ · Difficulty curve ✓ · Fun check ✓

7. Metadata

Icon 512x512 ✓ · 3+ thumbnails ✓ · Description ✓ · Genre ✓ · Max players ✓ · Badges ✓ · Rating ✓

8. Social

Private servers ✓ · Party/chat/friend ✓ · Report/block safe ✓ · Tags correct ✓ · Team assignment ✓

9. Analytics

Events: join/leave, purchases, completions, session length, errors ✓ · Funnel tracking ✓ · Dashboard configured ✓

Output Format

  1. READY / NOT READY 2. Critical blockers 3. Warnings 4. Pass count/% 5. Failed items + fixes

When Studio MCP is available, attach evidence for each claimed pass: inspection/readback, runtime console, screenshot, or an explicit unavailable-capability note.

📖 Full reference: references/full.md

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.