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Roblox code review

Skill TabooHarmony/roblox-brain/skills/roblox-code-review

Give your AI coding agent a Roblox brain. Curated skills for Roblox Studio development.

Install
npx -y skills add TabooHarmony/roblox-brain --skill roblox-code-review

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 18 stars18 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use when reviewing Roblox or Luau code for security, performance, monetization, data persistence, or architecture risks.

SKILL.md

1.5 KB, as published. Nobody here has run it

Roblox Code Review

Route a Roblox code review to the right domain skills and produce a structured report. Apply relevant lenses based on what changed, not all every time.

When to Load

  • User asks for code review on Roblox/Luau code
  • User asks to audit security, performance, networking, monetization, or data persistence
  • User asks about Roblox best practices for remotes, data saving, or code organization

Quick Reference

Routing — Load These Skills for Each Lens

LensLoad
Security auditroblox-security
Remote validationroblox-networking
Data persistenceroblox-data
Cross-server stateroblox-server-data
Monetizationroblox-monetization
Performanceroblox-performance
Luau correctnessroblox-luau-core, roblox-luau-types
Architectureroblox-architecture

Output Format

  1. READY / NOT READY
  2. Critical blockers (security, data loss, crashes)
  3. Warnings (leaks, bottlenecks, deprecated APIs)
  4. Unverified risks and unavailable evidence
  5. Findings with specific fixes

Severity: Critical / High / Medium / Low. For each finding: file + line, what's wrong, impact, and the smallest correct fix. The routed domain skill owns detailed checks.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.