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Roblox architecture

Skill TabooHarmony/roblox-brain/skills/roblox-architecture

Use when starting or refactoring a Roblox project, choosing service or module structure, or making client-server architecture decisions.From its SKILL.md

Install
npx -y skills add TabooHarmony/roblox-brain --skill roblox-architecture

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

SKILL.md

1.4 KB, 189 tokens by cl100k_base, as published. Nobody here has run it

roblox architecture

When to Load

Load when deciding where code and assets belong, introducing service or controller modules, or changing the client/server boundary.

Quick Reference

  • Put authoritative game rules in ServerScriptService; keep server-only templates and secrets in ServerStorage.
  • Put only genuinely shared modules, remotes, and public assets in ReplicatedStorage.
  • Treat LocalScript code and replicated contents as observable and modifiable by the player.
  • Give each module one owner and one clear contract. Use signals or a coordinator for cross-system communication instead of circular require calls.
  • Use one small bootstrap on each side, then initialize feature modules in an explicit order.
  • Keep UI and input controllers on the client. Keep rewards, inventory, combat outcomes, and persistence on the server.

Need the details? Load references/full.md for layouts, lifecycle code, and boundary checks.

What ships with it: 1 file

9.2 KB alongside SKILL.md

references/

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