Roblox architecture
Give your AI coding agent a Roblox brain. Curated skills for Roblox Studio development.
npx -y skills add TabooHarmony/roblox-brain --skill roblox-architectureAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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Use when starting or refactoring a Roblox project, choosing service or module structure, or making client-server architecture decisions.
SKILL.md
1.4 KB, as published. Nobody here has run it
roblox architecture
When to Load
Load when deciding where code and assets belong, introducing service or controller modules, or changing the client/server boundary.
Quick Reference
- Put authoritative game rules in
ServerScriptService; keep server-only templates and secrets inServerStorage. - Put only genuinely shared modules, remotes, and public assets in
ReplicatedStorage. - Treat
LocalScriptcode and replicated contents as observable and modifiable by the player. - Give each module one owner and one clear contract. Use signals or a coordinator for cross-system communication instead of circular
requirecalls. - Use one small bootstrap on each side, then initialize feature modules in an explicit order.
- Keep UI and input controllers on the client. Keep rewards, inventory, combat outcomes, and persistence on the server.
Need the details? Load references/full.md for layouts, lifecycle code, and boundary checks.