Roblox monetization
Use when implementing Roblox GamePasses, Developer Products, subscriptions, private servers, Creator Rewards, or purchase policy checks.From its SKILL.md
npx -y skills add TabooHarmony/roblox-brain --skill roblox-monetizationAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
SKILL.md
2.0 KB, 239 tokens by cl100k_base, as published. Nobody here has run it
roblox monetization
When to Load
Load when adding a Game Pass, Developer Product, subscription, private server, Creator Rewards-related product decision, or purchase eligibility check.
Quick Reference
- Prompt purchases from the client, but grant value only from server-owned code.
- Passes: durable ownership for an experience. Check ownership server-side and refresh after a purchase.
- Developer Products: repeatable consumables.
ProcessReceiptis the grant path;PromptProductPurchaseFinishedis not purchase confirmation. BindReceiptHandlerhandles Robux-transfer receipts, not Developer Products.- A receipt that cannot be safely granted must return
NotProcessedYet. Roblox redelivers it when the player rejoins (there is no time-based retry). - Use
PolicyServiceand the current monetization documentation for eligibility-sensitive features. - Creator Rewards is a platform program, not a grant API. Track eligibility, attribution, engagement, and dashboard reporting separately from purchases and inventory.
- Test failed grants, duplicate receipts, player absence, and interrupted saves before shipping.
Need the details? Load references/full.md for purchase flows and failure handling.
What ships with it: 1 file
8.1 KB alongside SKILL.md
references/
- full.md8.1 KB