Roblox luau types
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Use for Luau annotations, generics, unions, narrowing, strictness, sealed tables, module type exports, or typed metatables.
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Luau Type System
When to Load
Load for Luau type system work: annotations, generics, union types, type narrowing, sealed/unsealed tables, strictness modes (--!strict vs --!nonstrict), module type exports, and metatable-backed object typing. For syntax questions, use roblox-luau-core. For OOP/async/modules, use roblox-luau-patterns.
Quick Reference
Strictness: --!strict (new code), --!nonstrict (transitional), --!nocheck (legacy only). The New Type Solver (GA Nov 2025) is faster/more accurate.
Inference philosophy: Infer first, annotate boundaries (params, returns, exports). Don't annotate every local — noise hides signal.
Sealed vs unsealed tables:
local t = {} -- unsealed: can add fields
t.x = 1 -- OK
local t: {x: number} = {x=1} -- sealed: no new fields
t.y = 2 -- ERROR
Build tables fully before annotating. Passing/returning seals them.
Unions & tagged unions:
local id: string | number = "abc"
type State<T> = {kind:"loading"} | {kind:"ready", value:T} | {kind:"fail", msg:string}
-- Discriminate: if state.kind == "ready" then state.value is narrowed
Narrowing:
if typeof(x) == "string" then ... end -- primitive narrowing
if inst:IsA("BasePart") then ... end -- Instance narrowing
assert(val, "missing") -- non-nil narrowing
Generics: Use when input→output type matters. function first<T>(list: {T}): T?. Generic aliases: type Result<T> = {success: boolean, value: T?}. Never replace with any.
Type exports: export type Foo = {...} at module boundary. Consumers use require + Types.Foo.
Object typing: export type Counter = typeof(setmetatable({} :: CounterData, Counter)) for precise self.
Casts (::): Precision tool to narrow overly generic inference — never to hide errors.
Key mistakes: Unsealed any propagation in nonstrict, sealing tables too early, unions without discriminants, annotating every local.
Full reference: see
references/full.md