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Roblox gui

Skill TabooHarmony/roblox-brain/skills/roblox-gui

Give your AI coding agent a Roblox brain. Curated skills for Roblox Studio development.

Install
npx -y skills add TabooHarmony/roblox-brain --skill roblox-gui

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 18 stars18 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use when building Roblox menus, HUDs, shops, notifications, dialogs, or responsive cross-platform UI.

SKILL.md

2.4 KB, as published. Nobody here has run it

roblox gui

When to Load

Load when building a HUD, menu, shop, dialog, notification, or UI attached to a 3D object.

Quick Reference

  • Use ScreenGui for screen overlays, SurfaceGui for a surface, and BillboardGui for floating world labels.
  • Let UIListLayout, UIGridLayout, and constraints own repeated layout. Avoid per-frame pixel positioning.
  • Use Scale for responsive structure and Offset for deliberate padding or fixed-size details.
  • Design for touch and gamepad as well as mouse and keyboard. Bind gameplay actions with ContextActionService where it fits.
  • For gamepad UI, define a selected entry point and deliberate directional behavior. GuiService.SelectedObject plus Selectable is the native baseline; the Roblox Focus Navigation library is an optional reference for richer focus trees.
  • Keep UI state separate from the server state that it displays. A button is not an authority boundary.
  • In Server Authority projects, a UI may show predicted state that is later corrected. Keep durable inventory, currency, and ownership displays tied to confirmed state, and use the Input Action System for gameplay-affecting input.
  • Make scrolling, text growth, clipping, and safe-area behavior explicit before adding polish.

Need the details? Load references/full.md for layout recipes and UI lifecycle patterns.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.