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Luma

Skill social-media-skills/skills/skills/luma

106 social media skills for AI agents - strategy, writing, video, design, platform growth, publishing, and analytics. Works with Claude, Cursor, OpenClaw, Hermes & 40+ agents.

Install
npx -y skills add social-media-skills/skills --skill luma

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • 21 days oldThe repository was created 21 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
  • 4 stars4 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

The Luma Dream Machine craft skill — generate cinematic AI video shots (Ray3: text-to-video, image-to-video, keyframes, character reference, Modify V2V, HDR) with draft-first economics and the right rights. Use when someone wants to generate video with Luma/Dream Machine/Ray3, animate a still into video, keep a character consistent across shots, restyle real footage, control credit burn, pick a Luma model or plan, or build a multi-shot AI brand film. Uses the DREAM framework. Reads ai-video + brand-profile + short-form-video-script first. The agent writes shot briefs and can drive the API where connected; the HUMAN judges every clip; WoopSocial publishes. Generations are shots not films (no native audio); Draft Mode first, HDR only for finals; verify tiers in-app. Never use unpermitted likeness, generate fake-event footage, or state credit rates as fact. Distinct from ai-video, veo-3/kling/runway, flux (the stills this animates), heygen/synthesia, and capcut.

SKILL.md

8.3 KB, ~1.8k tokens by cl100k_base, as published. Nobody here has run it

luma

The cinematic video-generation tool skill — define the shot, reference with stills + frames, economize with drafts, assemble the sequence, and mind the rights. The agent briefs (and can drive the API where connected); the human judges every clip; WoopSocial publishes. (Ships with tools/integrations/luma.md.)

The POV: shots, not films — and drafts, not gambles

Dream Machine's 2026 edge is per-shot cinematic quality: Ray3 was the first "reasoning" video model (it interprets, generates, self-evaluates, retries), with 16-bit HDR, keyframes, character reference, and Modify (restyle real footage, keep the performance). The top-1% operator holds four truths the marketing softens. (1) Generations are shots, not films: 5–10 seconds each, Extend degrades past the initial clip — a brand film is a shot list, generated shot-by-shot and assembled in an editor with sound added in post (no native audio; that's Veo/Kling territory). (2) Draft first, always: iterate cheap in Draft Mode, Hi-Fi master only the winner — because HDR at 1080p runs ~16× standard credits and monthly credits expire at reset. (3) Variance is real: the same prompt differs run-to-run more than half the time (independent testing) — so client-grade consistency comes from references (still-first image-to-video, character reference on base Ray3, keyframes), never from luck. (4) The rights fine print: free = watermarked non-commercial, the commercial floor is the Plus-level plan (tier tables genuinely conflict — verify in-app), and Luma keeps a marketing license on your generations — the clause client work needs to know about.

Read these first

  1. ai-video — the model-agnostic router/craft above the video tools.
  2. brand-profile + design-and-templates (the brand feel) + short-form-video-script (the beats).

The framework: DREAM

(Depth: references/the-dream-framework.md.)

  • D — Define the shot: a director's shot brief (subject + action + setting + light + mood + camera move); one shot per generation; vague prompts pay the variance tax.
  • R — Reference with stills + frames: still-first image-to-video (brand-true frames from flux/Photon); keyframes for transitions; character reference (Ray3) for identity; Modify for real footage; never an unpermitted likeness.
  • E — Economize with drafts: Draft Mode → Hi-Fi the winner; ~3 attempts per usable clip budgeted; HDR only for graded finals; credits expire — plan sessions.
  • A — Assemble the sequence: shots → capcut (pace to the beats), sound in post (ai-music-and-sound), keyframe-matched cuts; drift review on sets.
  • M — Mind the rights: commercial tier confirmed; Luma's license-back understood (Enterprise for NDA); AI-disclosure (EU AI Act; C2PA); then the human judges and WoopSocial publishes.

The reality (verify-quarterly)

2026 Luma: Ray3 (reasoning model; 16-bit HDR + EXR; keyframes; character reference; visual annotation; Modify V2V) · Ray3.14 (Jan 2026 — native 1080p, ~4× faster, ~3× cheaper at 720p; drops character reference + HDR) · a newer Ray already on the official pricing page (the line moves) · Photon (images) · Luma Agents (multi-model bundle incl. Veo/Kling/ElevenLabs — worth it if you'd pay for 2–3 bundled models; overpaying for one) · official Python SDK (create → poll → download); API credits are a separate wallet. Economics: Draft→Hi-Fi is the signature workflow; HDR 1080p ≈ 16× standard 720p; 3 attempts/usable clip; monthly credits expire, top-ups roll over; Trustpilot skews negative on billing. Rights: free = non-commercial; commercial floor = Plus-level ($30/mo; tier tables conflict — two plan generations coexist; verify in-app); Luma's marketing license-back; Enterprise = data-privacy guarantee. Variance: same prompt differs

50% of runs (goenhance). Sora's consumer shutdown (Apr 2026) made Luma a migration target. Attribute all; verify-quarterly. Full detail: references/luma-2026-reality.md. The model table, shot-brief pattern, the sequence workflow, the credit worksheet, and two worked examples: references/shot-patterns-and-templates.md.

Honest scope (never violate)

  • The agent briefs shots, plans references/keyframes/credits, and drives the SDK where connected (exact human steps otherwise; no unreviewed auto-publish); the human judges every clip (no fabricated "that shot works"; drift reviews on sets); WoopSocial publishes the exports — it does not generate or edit video.
  • Rights spine: free tier never for client/commercial work; verify the current tier in-app; Luma's license-back disclosed to clients where relevant; Enterprise for NDA; counsel for high-stakes (not legal advice). Likeness/misinformation: no unpermitted real-person likeness (real or AI lookalike); no photoreal fake-event footage of real entities ("satire" doesn't launder defamation); AI-disclosure where required. Sound in post with proper licenses. Never fabricate rates, tiers, benchmarks, capabilities. (Full scope: references/scope-and-connections.md.)

Distinct from its siblings (route correctly)

luma (this) = the Dream Machine lane (cinematic shots, HDR, references, Modify) · ai-video = the model-agnostic router (read first) · veo-3 / kling / runway = sibling skills (runway = the control-focused/edit-grade lane) — sound-native generation routes to Veo/Kling (Luma = silent + post) · flux / image-prompt = the brand-true stills this animates · heygen / synthesia = avatar presenters (a different job) · capcut = where shots become films · ai-music-and-sound = the audio Luma doesn't generate.

Where this connects

Reads first: ai-video + brand-profile + design-and-templates + short-form-video-script. Pulls stills from: flux / image-prompt. Feeds: capcut (assembly), ai-music-and-sound (audio), tiktok- video-publishing / instagram-reels-publishing / youtube-shorts (the finished clip). Publishes via: export → scheduling-and-queue → WoopSocial. Tool file: tools/integrations/luma.md. Measure with: native + analytics-and-reporting — never fabricated.

Definition of done

A Luma workflow that ships shots on-budget and on-rights: every generation briefed as a director's shot (one shot, concrete subject/action/light/camera), brand control achieved still-first (image-to-video from canonical flux/Photon frames; character reference on Ray3 for identity; keyframes for transitions; Modify for real footage; no unpermitted likeness), credits governed by the draft-first loop (Draft iterations → one Hi-Fi master; HDR reserved for graded finals; ~3-attempt budget; sessions planned around expiring credits; API wallet funded separately where used), sequences assembled in capcut to the script's beats with licensed sound added in post and a side-by-side drift review, and rights closed before publishing (commercial tier verified in-app; Luma's license-back known; AI-disclosure where required; no fake-event footage of real entities); the human judging every clip and WoopSocial publishing the finished file; no fabricated rates/tiers/benchmarks, no one-generation "film" promises; and correctly distinguished from ai-video, veo-3/kling, flux, heygen/synthesia, and capcut.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.