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1.0.0

Skill robium-ai/robium-plugin/archive/environments/1.0.0

Teach your coding agent robotics — 22 versioned, battle-tested skills for ROS 2, Gazebo, Nav2, LeRobot, Isaac Sim, MuJoCo and more. npx robium-ai install

Install
npx -y skills add robium-ai/robium-plugin --skill 1.0.0

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  • 19 days oldThe repository was created 19 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
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What its author says it does

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Virtual-environment-first setup for robotics projects: decide uv/venv vs Docker, make local and remote-server runs reproduce identically, handle GPU passthrough and headless/display forwarding. Use when: setting up any new robotics project environment; 'uv', 'venv', 'virtualenv', 'docker for this project', 'reproducible environment', 'works locally but not on the server', 'GPU in container'. Load early in any robium build, right after architect. Decision rule of thumb: pure-Python ML stacks → uv; anything needing ROS 2 or system deps → Docker. Not for: multi-module application Dockerfiles and compose wiring (integration skill).

SKILL.md

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environments

The environment-strategy umbrella for robium. Every robium build needs an answer to "how does this run, identically, on my laptop and on whatever server it ends up on" before the first line of application code is written. This skill decides uv vs venv vs Docker, and — once Docker is chosen — how to get GPU passthrough and remote/headless display right. It does not own multi-module application Dockerfiles or compose wiring across nodes; that's integration.

When to use this skill

  • Starting any new robotics project and the environment strategy isn't decided yet — this is a required early step, not an optional one.
  • The trigger phrases in the description: 'uv', 'venv', 'virtualenv', 'docker for this project', 'reproducible environment', 'GPU in container'.
  • Debugging "works on my machine but not on the server" — almost always an environment-parity bug, not an application bug.
  • Cross-references — go to the sibling skill instead when the question is:
    • Wiring multiple app modules together, Dockerfiles for a multi-node app, or compose files spanning services → integration (this skill covers a single environment's shape; integration covers the app that runs in it).
    • Remote visualization once headless is decided → foxglove.
    • ROS 2-specific package/build questions once Docker + ROS 2 is chosen → ros2.
    • Picking a manipulation/training framework once the env is settled → lerobot.
    • The whole-stack decision this feeds into → architect (load that first if you haven't; it routes here).

Key directives

  • Delegation posture: embed. The decision logic (uv vs venv vs Docker) and the concrete patterns (pyproject.toml shape, Dockerfile shape, GPU/display flags) live in this skill and its references — this is a foundational, every-build concern, not a thin pointer to someone else's docs.
  • Environment before code. Decide and record the environment strategy before writing application code. An undecided environment is an open risk, not a detail to fix later.
  • Never pip install into the system Python. Not on the host, not inside a container's base image. Every install goes into a project-scoped uv environment (uv sync, uv run) or, inside Docker, a venv managed the same way. The only sanctioned exception is a deliberate, explicit --system flag (or UV_SYSTEM_PYTHON=1) inside a container build stage that is itself disposable — see references/uv-patterns.md.
  • Every project states its env strategy in the architecture brief. If you're routed here from architect, write the choice (uv / venv / Docker, and why) into docs/architecture-brief.md's env-strategy section before moving on — don't let it live only in your head or in a Dockerfile no one reads.
  • Local == remote is the acceptance test. An environment strategy isn't done until you can state, concretely, why the same commands produce the same result on a laptop and on a headless remote server (same base image digest or lockfile, same Python/CUDA versions, no host-only assumptions). If you can't state that, the strategy isn't finished — see the parity checklist in references/docker-patterns.md.
  • Never write image tags or version numbers from memory. Verify current uv usage against docs.astral.sh/uv, current ROS 2 image tags against hub.docker.com/_/ros, and NVIDIA Container Toolkit steps against docs.nvidia.com before committing them to a real project. Every example in this skill is marked status: unverified for exactly this reason — treat it as a starting shape to re-check, not a pinned truth.

Quick start

1. Answer one question: does this project need ROS 2 or other system-level dependencies (apt packages, native libs, a specific OS)?

  • No — pure-Python (ML training/inference, data tooling, a plain script): use uv. uv init, define dependencies in pyproject.toml, commit uv.lock, run everything through uv run. See references/uv-patterns.md and examples/pyproject-uv.toml.
  • Yes — ROS 2, system packages, or a robot's exact host OS matters: use Docker, built on an official ROS 2 image, with uv installed inside for any pure-Python pieces of the workspace. See references/docker-patterns.md and examples/Dockerfile.ros2.
  • Both — ROS 2 in one place, a heavy pure-Python ML stack in another: still Docker, but run uv inside the container for the Python side rather than fighting the container's system Python. See references/docker-patterns.md.

2. If Docker, and the project needs a GPU (training, Isaac Sim, CUDA inference): confirm nvidia-container-toolkit is installed on the host (Linux only), and run with docker run --gpus all …. See references/gpu-and-remote.md and examples/Dockerfile.gpu-ml.

3. If the project runs on a headless/remote server: don't reach for X11 forwarding as the default — route visualization to foxglove (web-based, works over SSH/remote with no display). Reserve X11/Wayland forwarding for local-Linux-only, single-user cases. See references/gpu-and-remote.md.

4. Record the decision. Write the chosen strategy (and why) into docs/architecture-brief.md's environment-strategy section.

Decision guidance

Does the project need ROS 2, system apt packages, or a specific OS?
│
├─ No → pure-Python stack
│   └─ uv
│       - `uv init`, pyproject.toml + uv.lock (commit the lock file)
│       - `uv run <cmd>` for everything — never activate-and-forget
│       - `uv venv` only if you need a venv without full project management
│       - See references/uv-patterns.md
│
├─ Yes, and it's ROS 2 / system deps only → Docker
│   └─ Base on an official ROS 2 image (hub.docker.com/_/ros); add a project
│      venv with uv inside only if there's Python glue code beyond ROS 2 nodes.
│      See references/docker-patterns.md, examples/Dockerfile.ros2.
│
└─ Yes, mixed: ROS 2/system deps AND a heavy pure-Python ML stack → Docker
    └─ Docker for the system layer, uv for the Python layer *inside* the
       container (multi-stage build: uv resolves deps in a builder stage, the
       runtime stage copies the resulting venv). Do not `pip install` into
       the container's system Python even though you're already in Docker.
       See references/docker-patterns.md, examples/Dockerfile.gpu-ml.

Local vs remote parity checklist (the acceptance test from Key directives — walk this before calling an environment strategy done):

  • Base image is pinned to a specific tag (and ideally digest), not latest — so "remote" can't silently drift from "local".
  • uv.lock (or the container image itself) is the single source of truth for dependency versions — no "just pip install X" steps documented as a workaround anywhere.
  • GPU projects: the CUDA version baked into the image matches what the remote host's driver supports (see references/gpu-and-remote.md) — don't assume the dev laptop's CUDA matches the server's.
  • No hardcoded local paths, display assumptions, or "run this manual step first" instructions that only work on one machine.
  • The same docker run / uv run invocation (modulo GPU flags) is documented for both local and remote use.

Platform gotchas

  • macOS has no native ROS 2. There is no supported native ROS 2 install on macOS/Apple Silicon — any ROS 2 project on a Mac dev machine goes straight to Docker, even for local development. Don't try to install ROS 2 natively on macOS as a shortcut. If plain Docker Desktop performance or networking is a problem, Lima (a lightweight Linux VM manager for macOS) is a solid alternative for running Docker/containers, and falling back to a Linux machine (local or remote) is always an option too.
  • GPU containers need nvidia-container-toolkit, and it's Linux-only. GPU passthrough into Docker (--gpus all) requires the NVIDIA Container Toolkit installed on the host, and NVIDIA's own install guide covers Linux distributions only (Ubuntu/Debian/RHEL/Fedora/SUSE) — there is no first-party Windows/macOS host path. A remote Linux GPU server is the reliable target for GPU workloads; a local macOS dev machine cannot run GPU containers at all. See references/gpu-and-remote.md.
  • X11/Wayland forwarding vs headless + web viz. Forwarding a display out of a container (X11 sockets, DISPLAY env, xhost) works for local-Linux development but breaks down over SSH to a remote server and doesn't work from macOS/Windows hosts without extra tooling. For anything remote or cross-platform, default to headless containers plus web-based visualization — route that to the foxglove skill rather than fighting display forwarding.

Customization

  • Different Python version: pin it explicitly — uv python pin <version> for uv projects, or the base image tag for Docker (e.g. the Python tag on the official ROS 2 / python images) — rather than relying on whatever the environment happens to have.
  • Different ROS 2 distro: swap the base image tag in examples/Dockerfile.ros2 (e.g. jazzylyrical); re-verify the tag exists on hub.docker.com/_/ros first — see architect's Platform gotchas for the current distro recommendation (Lyrical Luth generally; Jazzy Jalisco for the Nav2 vertical).
  • Different GPU / CUDA version: swap the nvidia/cuda base tag in examples/Dockerfile.gpu-ml to match the target host's driver-supported CUDA version — check with nvidia-smi on that host, don't assume.
  • Adding system packages to a uv-only project: that's the signal to graduate from uv to Docker, not to reach for pip install --system or host-level apt install as a workaround — see the decision tree above.

References

  • references/uv-patterns.md — pyproject.toml shape, uv sync/uv run, lockfiles, dependency groups, and when to graduate to Docker.
  • references/docker-patterns.md — multi-stage Docker builds with uv inside, official ROS 2 image tags and variants, local/remote parity mechanics.
  • references/gpu-and-remote.md — NVIDIA Container Toolkit setup, --gpus all, headless/remote display strategy and the handoff to foxglove.
  • examples/pyproject-uv.toml — minimal pure-Python uv project (status: unverified).
  • examples/Dockerfile.ros2 — ROS 2 workspace container with uv for the Python-glue layer (status: unverified).
  • examples/Dockerfile.gpu-ml — GPU-enabled multi-stage uv build for an ML training/inference container (status: unverified).
  • Upstream: uv docs, uv + Docker guide, official ROS 2 images, NVIDIA Container Toolkit docs. Sibling skills: architect (routes here early), integration (multi-module app Dockerfiles/compose — not duplicated here), foxglove (remote/headless visualization), ros2, lerobot.

Changelog

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