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Cognitive ux learning

Skill kfeng209-oss/cognitive-ux/skills/cognitive-ux-learning

Design and audit learning, course, tutoring, practice, and educational websites using cognitive-science evidence. Use when learners must understand, practice, receive feedback, remember, and return; return objective-to-practice sequencing, cognitive-load audit, accessible media rules, mastery signals, and learning—not just completion—measures.From its SKILL.md

Install
npx -y skills add kfeng209-oss/cognitive-ux --skill cognitive-ux-learning

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

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SKILL.md

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Cognitive UX: Learning & Courses

Scope

Use for teaching and practice experiences. Use cognitive-ux-content for informational reading with no deliberate practice loop.

Intake

  • Identify learner prior knowledge, goal, context, access needs, and time between sessions.
  • Identify learning objectives, prerequisite knowledge, practice, feedback, and assessment stakes.
  • Identify media, authoring constraints, integrity requirements, and what counts as mastery.

State assumptions that could change the design. Define the primary user task, its consequence of failure, and a measurable success outcome before proposing a layout.

Design procedure

  1. Map each learning objective to explanation, worked example, guided practice, retrieval, feedback, and later review.
  2. Reduce extraneous cognitive load: segment complex material, align explanatory words and visuals, and remove irrelevant decoration or interruption.
  3. Use worked examples before independent problem solving for novice tasks; fade support as competence grows.
  4. Design feedback to identify what was wrong, why, and the next recoverable action; do not equate a video watch with learning.
  5. Provide captions, transcripts, keyboard access, clear progress/orientation, and alternatives for time- or media-dependent tasks.

Label each non-obvious recommendation as Standard / requirement, Evidence-informed default, or Hypothesis to test. Read archetype evidence before making research claims.

Required outputs

  • objective-to-activity sequence
  • cognitive-load and split-attention audit
  • practice/feedback/review specification
  • accessible media and assessment checklist
  • delayed-retention and transfer test plan
  • Evidence-to-decision table: decision → mechanism → source → label → limitation → test metric.
  • Accessibility, ethics, and recovery-path checklist.

Guardrails

Do not use completion, streaks, or time-on-page as mastery; do not add seductive details, inaccessible media, or high-stakes grading without recovery/support.

Related skills

Use cognitive-ux-content, cognitive-ux-dashboard, and cognitive-ux-community. Do not combine multiple archetypes by default; select the primary user task and add another skill only when a secondary task is independently important.

What ships with it: 2 files

1.6 KB alongside SKILL.md

agents/

references/

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