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Brief

Skill educlopez/ui-craft/.gemini/skills/brief

Design engineering system for AI coding agents — ship UI with craft-level quality. Install as an agent skill.

Install
npx -y skills add educlopez/ui-craft --skill brief

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

What its author says it does

Copied from the file, not written here

Write or update the project's durable design brief at .ui-craft/brief.md. Invoke when the user asks for brief on their UI, or mentions 'brief' alongside design / UI / frontend work.

SKILL.md

4.5 KB, ~1.0k tokens by cl100k_base, as published. Nobody here has run it

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Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.

Load references/brief.md for the brief format before proceeding.

Step 1: Detect existing brief

Check whether .ui-craft/brief.md exists. Use Read or ls on .ui-craft/.

If it exists: load its contents. If $ARGUMENTS names a specific update ("update principles", "shift target user", "add out of scope"), focus the session there and skip unchanged sections. Otherwise summarize what's in the brief and ask: "What do you want to change?"

If it doesn't exist: proceed to Step 2. Also check the repo root for a DESIGN.md or design-tokens.json (an ecosystem convention some teams already maintain) — if present, read it and pre-fill the brief's answers from it instead of re-asking; note the source. The brief complements an existing design contract, never contradicts it.

Step 2: Draft a new brief (absent case)

Walk the user through the five required sections in a single pass. Ask ONE compact question per section. Do not open five separate prompts unless the user asks for depth.

Compact prompt template:

"To write your design brief I need five things — answer as tersely as you like, I'll fill in structure:

  1. Product purpose — what does it do, in one sentence?
  2. Primary user — who, by role and context?
  3. Principles — what does this product believe? Give me three to five stances it takes. (If you don't have these yet, say so — I'll run the principles workshop.)
  4. Success metric — what does 'the user succeeded on this surface' look like in observable behavior?
  5. Out of scope — three to five things this surface deliberately does NOT do."

Principles workshop case: if the user says "I don't have principles yet" or gives vague answers ("make it good", "keep it simple"), do NOT fabricate principles from vague input. Load references/principles-catalog.md first. The catalog has 42 worked example principles across 8 product categories — use them as conversation seeds, not as templates to adopt literally. Show 2-3 from the closest category to the user's product, then ask which resonate or which they'd flip. Then run the principles workshop from references/brief.md as a focused sub-flow: ask for three past design decisions that were debated, then derive candidate principles from the patterns. Refuse to accept platitudes — push back and prompt for substance.

Parsing long input: if the user provides a product description or PRD, parse it into the five sections rather than re-asking for information already given. State what you extracted and ask for confirmation or corrections.

Thin answers: if an answer is too vague to constrain a design decision, ask one targeted follow-up. Maximum two follow-ups per section before flagging it as incomplete and moving on.

Step 3: Show before writing

Always show the proposed brief in full before writing the file. Ask: "Does this look right, or anything to adjust?"

Do not write until confirmed.

Step 4: Write the file

Create .ui-craft/ if it doesn't exist. Write the confirmed content to .ui-craft/brief.md.

The file must contain all five sections with the exact headings from references/brief.md. No omissions.

Step 5: After writing

Tell the user the file is at .ui-craft/brief.md. Suggest committing it:

"Commit .ui-craft/brief.md to the repo — it's documentation, not config. The agent reads it every session."

Do not auto-commit. Per project rules, commits require explicit user instruction.

Constraints

  • All five sections are required. If one is genuinely unknown, write it as a dated placeholder with [TO DEFINE — YYYY-MM-DD] so the gap is visible.
  • The brief is append-mostly on updates. Never delete past content — mark deprecated with date and reason.
  • No brand names, product examples, or generic SaaS language inside the user's brief. The brief describes their product, not the template.

Next step: /tokens — the brief decides the intent, the tokens encode it (rung 2).

Gives 0 of the 12 instructions most design frontend skills give in ~1.0k tokens

Counted across 1,170 of the 1,878 authors here whose files we hold, read 2026-08-06

  • use css variables for color consistencyin 73 of 1170, across 24 files
  • match implementation complexity to the aesthetic visionin 70 of 1170, across 20 files
  • commit to one bold aesthetic direction before codingin 70 of 1170, across 25 files
  • add atmospheric background effects and texturesin 58 of 1170, across 10 files
  • use unexpected spatial compositions and layoutsin 55 of 1170, across 7 files
  • implement real working codein 55 of 1170, across 7 files
  • vary themes and aesthetics across different designsin 48 of 1170, across 7 files
  • launch chromium in headless modein 47 of 1170, across 4 files
  • close the browser when donein 47 of 1170, across 4 files
  • run provided scripts with help flag firstin 47 of 1170, across 4 files
  • use descriptive selectors for elementsin 47 of 1170, across 4 files
  • wait for network idle statein 46 of 1170, across 3 files

Said here and by no other author read

  • load the brief format reference
  • check for existing brief file
  • read existing design contract files
  • pre-fill brief from existing design contracts
  • ask one compact question per section
  • load principles catalog for vague answers

Grouped from the skills themselves: near-identical wordings counted once, and counted by distinct author, so one author publishing three of these counts once. Length counted with cl100k_base; the agent that loads this file may tokenize it differently.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.