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Adapt

Skill educlopez/ui-craft/.agents/skills/adapt

Design engineering system for AI coding agents — ship UI with craft-level quality. Install as an agent skill.

Install
npx -y skills add educlopez/ui-craft --skill adapt

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What its author says it does

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Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch issues on mobile/tablet, when adding a new screen that hasn't been tested across viewports, or when the user says "make it responsive" / "fix mobile layout". Invoke when the user asks for adapt on their UI, or mentions 'adapt' alongside design / UI / frontend work.

SKILL.md

3.0 KB, as published. Nobody here has run it

<!-- HARNESS MIRROR — do not edit here. Canonical source: skills/ or commands/. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. -->

Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.

Adapt the UI at $ARGUMENTS across devices. Load the ui-craft skill and read references/responsive.md.

Work mobile-first. Don't shrink desktop; grow from mobile.

Checklist:

  1. Breakpoints — use project's existing system (Tailwind: sm md lg xl; CSS: container queries preferred over media queries for components). No magic widths.
  2. Touch — tap targets ≥ 44×44px (min-h-11 min-w-11). Touch zones don't overlap. touch-action: manipulation on interactive elements.
  3. Safe areaspadding-top: env(safe-area-inset-top) etc. on fixed headers/footers/FAB. Check iOS notch and Android gesture bar.
  4. No horizontal scroll at 320px. Test with devtools device mode.
  5. Fluid typeclamp(1rem, 0.9rem + 0.5vw, 1.125rem) for body where scale matters; fixed px for small UI text (labels, captions).
  6. Container queries — prefer @container over viewport media queries for component-level responsiveness. Components that live in sidebars and main content behave differently at the same viewport width.
  7. Hover-less devices — every hover affordance has a non-hover equivalent. @media (hover: hover) to scope desktop-only effects.
  8. Density shifts with viewport — honor VISUAL_DENSITY differently per breakpoint:
    • VISUAL_DENSITY ≤ 3 → fewer columns and wider spacing even at desktop widths.
    • VISUAL_DENSITY 8+ → honor dashboard density, but still respect touch/hover distinctions (touch targets stay ≥ 44px on mobile, hover affordances gated behind @media (hover: hover)).
    • Mobile always trends toward 1 column and wider spacing regardless of the knob value.
  9. Imagesaspect-ratio set; srcset + sizes for different viewports; loading="lazy" below the fold; fetchpriority="high" on hero.
  10. Nav pattern — desktop horizontal → mobile collapses (sheet, drawer, or bottom tabs). Never a hamburger on desktop unless the nav has > 7 top-level items.

Output: edit code directly. Print the Review Format table of changes. Flag any responsive bugs you can't fix without more info (missing design for a breakpoint, unclear nav pattern).

Next step: /audit — verify the responsive pass against a11y, performance and touch targets (rung 1).

Keep looking

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