Adapt
Design engineering system for AI coding agents — ship UI with craft-level quality. Install as an agent skill.
npx -y skills add educlopez/ui-craft --skill adaptAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
What its author says it does
Copied from the file, not written here
Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch issues on mobile/tablet, when adding a new screen that hasn't been tested across viewports, or when the user says "make it responsive" / "fix mobile layout". Invoke when the user asks for adapt on their UI, or mentions 'adapt' alongside design / UI / frontend work.
SKILL.md
3.0 KB, as published. Nobody here has run it
Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.
Adapt the UI at $ARGUMENTS across devices. Load the ui-craft skill and read references/responsive.md.
Work mobile-first. Don't shrink desktop; grow from mobile.
Checklist:
- Breakpoints — use project's existing system (Tailwind:
sm md lg xl; CSS: container queries preferred over media queries for components). No magic widths. - Touch — tap targets ≥ 44×44px (
min-h-11 min-w-11). Touch zones don't overlap.touch-action: manipulationon interactive elements. - Safe areas —
padding-top: env(safe-area-inset-top)etc. on fixed headers/footers/FAB. Check iOS notch and Android gesture bar. - No horizontal scroll at 320px. Test with devtools device mode.
- Fluid type —
clamp(1rem, 0.9rem + 0.5vw, 1.125rem)for body where scale matters; fixed px for small UI text (labels, captions). - Container queries — prefer
@containerover viewport media queries for component-level responsiveness. Components that live in sidebars and main content behave differently at the same viewport width. - Hover-less devices — every hover affordance has a non-hover equivalent.
@media (hover: hover)to scope desktop-only effects. - Density shifts with viewport — honor
VISUAL_DENSITYdifferently per breakpoint:VISUAL_DENSITY ≤ 3→ fewer columns and wider spacing even at desktop widths.VISUAL_DENSITY 8+→ honor dashboard density, but still respect touch/hover distinctions (touch targets stay ≥ 44px on mobile, hover affordances gated behind@media (hover: hover)).- Mobile always trends toward 1 column and wider spacing regardless of the knob value.
- Images —
aspect-ratioset;srcset+sizesfor different viewports;loading="lazy"below the fold;fetchpriority="high"on hero. - Nav pattern — desktop horizontal → mobile collapses (sheet, drawer, or bottom tabs). Never a hamburger on desktop unless the nav has > 7 top-level items.
Output: edit code directly. Print the Review Format table of changes. Flag any responsive bugs you can't fix without more info (missing design for a breakpoint, unclear nav pattern).
Next step: /audit — verify the responsive pass against a11y, performance and touch targets (rung 1).