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Tokens

Skill educlopez/ui-craft/cli/assets/codex/skills/tokens

Design engineering system for AI coding agents — ship UI with craft-level quality. Install as an agent skill.

Install
npx -y skills add educlopez/ui-craft --skill tokens

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

What its author says it does

Copied from the file, not written here

Audit or establish the project's 3-layer token spine. Invoke when the user asks for tokens on their UI, or mentions 'tokens' alongside design / UI / frontend work.

SKILL.md

5.6 KB, ~1.3k tokens by cl100k_base, as published. Nobody here has run it

<!-- HARNESS MIRROR — do not edit here. Canonical source: skills/ or commands/. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. -->

Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.

Read references/tokens.md before proceeding. The 3-layer contract (primitive → semantic → component) and the intentional-dark test are defined there.


Step 1: Detect existing tokens

Scan for token definitions in the project:

  • CSS variables in :root, [data-theme], [data-mode], or theme wrapper selectors
  • Tailwind config (tailwind.config.js/ts) under theme.extend or theme
  • CSS-in-JS theme objects (theme.ts, *.styles.ts, styled.d.ts, ThemeProvider)
  • design-tokens.json or tokens.json (Style Dictionary / Theo)
  • globals.css, variables.css, tokens.css

Build an inventory: which of the 7 categories exist (color / spacing / type / radii / shadows / motion / z-index), which layers are present (primitive / semantic / component), and whether both light and dark are defined.


Step 2: Route based on $ARGUMENTS and inventory

  • "audit" → run audit only (Step 3). No proposals.
  • "establish" → skip audit, go to Step 4.
  • "color" / "spacing" / "type" / "radii" / "shadows" / "motion" / "z-index" → focus the audit and any proposal on that one category.
  • empty → if tokens exist: audit. If nothing found: establish.

Step 3: Audit (tokens exist)

Evaluate against the contract in references/tokens.md. Output a severity-ranked gap list — don't propose code yet.

Check:

  1. 3-layer coverage — are primitive, semantic, and component layers all present? Missing semantics is the most common gap: primitives exist but nothing switches for dark mode and no surface stack is defined.
  2. 7-category coverage — any of (color / spacing / type / radii / shadows / motion / z-index) missing? Flag each absent category.
  3. Intentional dark mode — run the intentional-dark test: does dark mode do more than invert --text-primary? Is --surface-canvas a tinted near-black (not #000)? Is accent chroma reduced 10-15%? Are shadows replaced with border rings?
  4. Naming discipline — are primitives named for values (--gray-500) not roles (--button-bg)? Are semantics named for roles (--text-primary) not values (--gray-900-text)?
  5. No arbitrary values — inline colors, spacing, or z-index values that bypass the token system.

Output format:

SeverityCategoryFinding
CriticalDark mode--surface-canvas is #000 — runs the intentional-dark test
HighSemanticsNo surface stack — components use raw primitives
MediumShadowsSingle-layer shadows — ambient layer missing
LowZ-indexArbitrary values (z-index: 999) in 3 components

Show what's missing. Do not propose code during audit unless the user asks.

Step 3b — Converge mode (explicit opt-in)

Load skills/ui-craft/references/loops.md preset token-consistency (budget = the default loop budget defined in loops.md). Emit the pre-flight cost notice. After fixing the top off-system value (raw hex color, arbitrary radius, or magic spacing), re-scan until zero off-system values or budget exhausted.


Step 4: Establish (no tokens found)

Propose a minimal spine inline. Cover all 7 categories. Always include both light and dark blocks — both intentional.

Minimal spine order:

  1. Primitives — neutral ramp (gray-50 to gray-950), one accent ramp, semantic color bases, spacing scale, type scale, radii, shadows, motion, z-index.
  2. Semantics — surface stack (5 levels), text roles, border roles, accent roles, status roles (success / warning / error / info).
  3. Component tokens — defer unless a specific component is already being built.

Use OKLCH for color unless the project uses sRGB across the board — in that case flag the gap, propose OKLCH, but don't auto-convert.

Before writing to a file, ask which file to write to. Detect from project structure and suggest one:

  • Tailwind project → globals.css (CSS variables inside :root)
  • CSS-in-JS → theme.ts (exported theme object)
  • Vanilla CSS → tokens.css (standalone variables file)
  • Cross-platform / multi-consumer → design-tokens.json (Style Dictionary format)

Confirm with the user before writing.


Step 5: Never overwrite

If the project has an existing token file, propose additions as patches — show what would change in a diff block:

  :root {
+   /* ── Semantic surface stack (new) ── */
+   --surface-canvas:  var(--gray-50);
+   --surface-raised:  var(--gray-100);
+   --surface-overlay: #fff;
+   --surface-sunken:  var(--gray-200);
+   --surface-inverse: var(--gray-900);
  }

Let the user apply. Don't write directly unless they approve.


Constraints

  • Don't impose Tailwind on a vanilla CSS project. Match the project's existing syntax.
  • Don't impose OKLCH if the project uses sRGB consistently — flag it, suggest migration, don't force it.
  • Respect existing naming conventions — if the project uses --color-primary over --accent-500, extend that pattern rather than introducing a parallel naming scheme.

Next step: /craft — build on the spine you just established (rung 1).

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.