Audit
Design engineering system for AI coding agents — ship UI with craft-level quality. Install as an agent skill.
npx -y skills add educlopez/ui-craft --skill auditAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
What its author says it does
Copied from the file, not written here
Technical UI audit — a11y, performance, responsive. Produces a prioritized findings table. Invoke when the user asks for audit on their UI, or mentions 'audit' alongside design / UI / frontend work.
SKILL.md
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Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.
Run a technical audit of the UI at $ARGUMENTS. Load the ui-craft skill and apply the audit lens.
Step 0: Visual capture (mandatory)
Code-only review is insufficient. Every audit/critique starts with the surface as the user sees it. Try the following in order; use the first one available:
- Playwright MCP — if
playwrightMCP server is available, use it. Capture full-page screenshots at three viewports: desktop (1280×800), tablet (768×1024), mobile (375×812). Capture dark mode if the app supports it. - Browser DevTools / Chrome MCP — second choice; same viewport set.
- Other browser automation (
agent-browser,cursor-ide-browser) — third choice. - Ask the user — last resort. If no automation is available, request screenshots from the user before proceeding. Be specific:
- "Visual review needs screenshots. Please provide:
- Full-page at 1280px (desktop)
- Full-page at 768px (tablet)
- Full-page at 375px (mobile)
- Dark mode of each, if supported."
- "Visual review needs screenshots. Please provide:
Do not begin the review until visuals are captured or provided. State this explicitly to the user when no automation succeeds — don't silently fall back to code-only review.
If the user declines to provide screenshots, run a code-only pass and clearly mark the report [CODE-ONLY REVIEW — visual issues not assessed] at the top so the limitation is explicit.
Note: audit is knob-agnostic — accessibility and performance are not tunable.
Scope (non-negotiable checks):
- Accessibility — read
references/accessibility.md:- Visible
:focus-visibleon every interactive element - Keyboard reachable, no focus traps
- Touch targets ≥ 44px (mobile)
- Color not the only signal for state
- Form labels, error association, required indication
prefers-reduced-motionhonored for all animations
- Visible
- Performance — read
references/motion.mdRendering Performance section:- Only
transform/opacityanimated (nowidth/top/height) - No
transition: all will-changescoped to active interaction, removed after- Images have
width/heightoraspect-ratio(CLS) - No layout thrash in scroll/resize handlers
- Only
- Responsive — read
references/responsive.md:- Mobile-first breakpoints, no fixed-width components
env(safe-area-inset-*)respected on fixed elements- Touch zones don't overlap
- No horizontal scroll at 320px
Output format — the Review Format table from SKILL.md:
| Before | After | Why |
|---|
Group findings by priority: Critical (blocks usability/a11y) → High-impact (immediately noticeable) → Quick wins (polish).
Do NOT rewrite code unless asked. Report findings first; wait for approval before editing.
Close with a Craft Report (references/review.md → Craft Report), wrapping the findings table above — Checked states scope (a11y/perf/responsive, at which viewports), Passed carries anything inspected and found sound, Changed stays empty pre-approval, Verdict names the top priority. Produce it even on a clean audit — a11y/perf/responsive coming back clean is the finding.
Next step: /harden — turn the findings into real production coverage (rung 1).