Taste gap
Agent skills for design taste and visual judgment. Hierarchy, typography, color, spacing, interaction quality, and the invisible decisions that separate good design from great design
npx -y skills add Dragoon0x/taste-skills --skill taste-gapAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 2 stars2 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its author says it does
Copied from the file, not written here
Navigate the gap between what you can see and what you can make. The Ira Glass gap. Use when a designer is frustrated by the distance between their taste and their output, when mentoring someone through a creative plateau, or when someone is considering quitting because their work doesn't match their vision.
SKILL.md
3.4 KB, as published. Nobody here has run it
Taste Gap
The gap between your taste and your skill is not a problem. It's the work.
How to use
/taste-gapApply taste-gap awareness to creative development in this conversation.
Constraints
Understanding the Gap
- MUST recognize the gap as a sign of progress, not failure. You got into design because your taste is good. The gap means your taste is working. The pain means you can see the distance.
- MUST normalize the gap. Every designer who became great went through this. The ones who didn't become great are the ones who quit during it.
- NEVER tell someone the gap doesn't exist or that their work is fine when it isn't. Honest acknowledgment is more helpful than false encouragement.
- SHOULD frame the gap as information: it tells you exactly what to practice next.
Working Through It
- MUST increase volume of output. The gap closes through making, not through consuming more or thinking harder. Make bad work. Make a lot of it. Make it fast.
- MUST lower the stakes. Side projects, daily exercises, fake briefs, style copies. When the work doesn't matter, you take more risks. Risks close the gap faster than caution.
- MUST study the specific delta. Not "my work isn't as good." What specifically isn't as good? The type? The hierarchy? The color? The spacing? Name the gap to close it.
- SHOULD keep a gap journal. Save your work next to the references that show where you want to be. Revisit monthly. The distance should be shrinking.
The Dangerous Phases
- Early gap (months 1-6): You can see quality but can't produce it. Risk: quitting because the frustration is acute.
- Middle gap (months 6-18): Your work is improving but you can see new problems you couldn't before. The gap feels like it's growing. It's not. Your perception is sharpening faster than your execution. Risk: believing you're getting worse.
- Late gap (years 2+): Your work is good. Others think it's great. But you can still see the distance to where you want to be. Risk: perfectionism replacing productivity.
- MUST identify which phase someone is in before giving advice. The advice is different for each.
What Doesn't Close the Gap
- Consuming more (necessary but insufficient alone)
- Reading about design theory (helpful but not a substitute for making)
- Copying trends (creates the illusion of quality without building judgment)
- Waiting for inspiration (the gap closes through reps, not revelation)
What Does Close the Gap
- Volume: make more things. Finish them. Move on. Start the next one.
- Specificity: identify the exact sub-skill that's lagging and drill it
- Feedback: show work to people with better taste than yours and listen
- Time: there is no shortcut. The gap took years to develop and takes years to close.
Anti-Patterns
- Telling someone "just keep going" without helping them identify what specifically to practice
- Comparing someone's year-1 work to someone else's year-10 work
- Suggesting more consumption when the problem is insufficient making
- Perfectionism disguised as quality standards (refusing to ship is not taste, it's fear)