Craft signals
Skill Dragoon0x/taste-skills/skills/visual-language/craft-signals
Consistent radii, pixel-perfect alignment, state coverage, and the details that signal design quality. Use when polishing designs, auditing quality, or evaluating whether a design is ready to ship.From its SKILL.md
npx -y skills add Dragoon0x/taste-skills --skill craft-signalsAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 3 stars3 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
1.8 KB, 339 tokens by cl100k_base, as published. Nobody here has run it
Craft Signals
The details that separate 'designed' from 'well-designed.'
How to use
/craft-signalsApply craft quality constraints to this conversation.
Constraints
Consistency Checks
- MUST ensure consistent border radii from the same scale (4, 8, 12, 16, not 4 here and 5 there)
- MUST ensure alignment is pixel-perfect where intended. Near-alignment looks worse than deliberate offset.
- MUST ensure the same component looks and behaves the same everywhere it appears
- SHOULD ensure transitions share the same easing curve and follow a proportional duration scale
State Coverage
- MUST cover all states: loading, empty, error, success, partial, overflow, truncation
- MUST design each state intentionally, not rely on browser defaults
- SHOULD ensure error messages are specific and actionable, not generic
- SHOULD ensure loading states give spatial hints about what's coming (skeletons over spinners)
Transition Quality
- Feedback transitions (button press, toggle): 50-150ms, nearly instant
- Navigation transitions (page change, panel open): 200-400ms, noticeable but fast
- Emphasis transitions (notification, celebration): 300-600ms, deliberate
- NEVER let animation block content. If you have to wait for an animation to finish before reading, it's a bug.
Anti-Patterns
- Inconsistent radii across component types
- Loading states that last longer than the actual load
- Error states that say "something went wrong" with no guidance
- Hover effects on every element (motion should guide attention, not create noise)
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.