Design ranking
Agent skills for design taste and visual judgment. Hierarchy, typography, color, spacing, interaction quality, and the invisible decisions that separate good design from great design
npx -y skills add Dragoon0x/taste-skills --skill design-rankingAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 2 stars2 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its author says it does
Copied from the file, not written here
Rank multiple design solutions and explain why. Separate personal preference from quality judgment. Use when comparing design options, evaluating competing approaches, or making design decisions with clear reasoning.
SKILL.md
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Design Ranking
Rank solutions. Explain the ranking. Separate preference from quality.
How to use
/design-rankingApply ranking constraints when comparing design options in this conversation.
Constraints
Ranking Structure
- MUST rank options explicitly (1st, 2nd, 3rd) with clear reasoning for each position
- MUST state the evaluation criteria before ranking (hierarchy clarity, user task fit, brand alignment, etc.)
- MUST distinguish between "I prefer this" and "this works better" with evidence
- NEVER rank based on visual style alone. Rank based on how well decisions serve the goals.
- SHOULD acknowledge what each option does well, even lower-ranked ones
Quality vs. Preference
- MUST separate personal taste from functional quality
- A dark theme you personally prefer can be worse for the specific use case than a light theme
- SHOULD name the user context when defending a ranking ("for first-time users," "for power users," "for this brand")
- NEVER let trend-alignment influence ranking. Something can be trending and wrong for this context.
Predictive Judgment
- SHOULD predict which option would perform better with real users and explain why
- MUST connect predictions to specific design decisions, not general feelings
- "Version B will have higher engagement because the CTA has more visual weight relative to surrounding elements"
Anti-Patterns
- Ranking everything as "they're all good in different ways" (commit to a judgment)
- Letting execution quality override conceptual quality (a polished bad idea is still a bad idea)
- Ranking based on what's trending rather than what serves the context