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Flow patterns

Skill Dragoon0x/taste-skills/skills/interaction/flow-patterns

Agent skills for design taste and visual judgment. Hierarchy, typography, color, spacing, interaction quality, and the invisible decisions that separate good design from great design

Install
npx -y skills add Dragoon0x/taste-skills --skill flow-patterns

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Task sequences, progressive disclosure, and the pacing of an experience over time. Use when designing multi-step flows, evaluating onboarding, or diagnosing why users get lost.

SKILL.md

1.4 KB, as published. Nobody here has run it

Flow Patterns

How a product feels over time, not just in a single frame.

How to use

  • /flow-patterns Apply flow design constraints to this conversation.

Constraints

Flow Principles

  • MUST ensure the user can answer at any point: where am I, where did I come from, what happens next?
  • MUST use the minimum number of steps for the complexity of the action. Not zero steps. The right number.
  • MUST design error recovery as part of the flow, not an afterthought
  • SHOULD prefer undo over confirmation ("Action completed. Undo?" beats "Are you sure?")

Progressive Disclosure

  • MUST show only what's needed now and reveal complexity on demand
  • MUST decide at what point "simple" becomes "hiding things"
  • SHOULD use contextual actions (show actions where the content is, not in a distant toolbar)
  • SHOULD use smart defaults (pre-fill based on context, set the most common option)

Anti-Patterns

  • Multi-step flows with no progress indicator
  • Asking for information you could have inferred from context
  • Dead-end error states with no recovery path
  • Mandatory steps that aren't actually required
  • Confirmation dialogs for easily reversible actions

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