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Quality checklist

Skill Dragoon0x/taste-skills/skills/evaluation/quality-checklist

Agent skills for design taste and visual judgment. Hierarchy, typography, color, spacing, interaction quality, and the invisible decisions that separate good design from great design

Install
npx -y skills add Dragoon0x/taste-skills --skill quality-checklist

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 2 stars2 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Systematic design quality evaluation. Hierarchy, type, color, space, craft, system. Use when evaluating whether a design is ready to ship, running quality audits, or setting quality standards.

SKILL.md

2.0 KB, as published. Nobody here has run it

Quality Checklist

A systematic pass through every dimension of design quality.

How to use

  • /quality-checklist Run a quality evaluation on any design in this conversation.

Constraints

Hierarchy

  • Clear primary element on every screen
  • Visual weight matches content priority
  • No unintentional competing elements at the same hierarchy level
  • Eye path follows the intended reading order

Typography

  • Type scale uses a consistent ratio
  • Weight usage is systematic with named purposes
  • Line height varies appropriately (tighter headlines, looser body)
  • No more than 4-6 sizes per screen with clear justification
  • Typeface matches product voice

Color

  • Every color has a clear, non-overlapping role
  • Semantic colors are consistent everywhere
  • Neutrals do 80-90% of the heavy lifting
  • Sufficient contrast for accessibility (WCAG AA minimum)

Space

  • Spacing follows a consistent scale
  • Proximity signals correct relationships
  • Density matches the use case
  • Margins create appropriate breathing room

Craft

  • Border radii consistent across element types
  • Alignment pixel-perfect where intended
  • All states covered: loading, empty, error, success, overflow
  • Transitions purposeful and consistently timed

System

  • Design could scale to 10 more screens without breaking
  • Another designer could extend this without asking questions
  • Components are reusable, not one-offs
  • System breaks are intentional, not accidental

Anti-Patterns

  • Checking only visual polish and ignoring information architecture
  • Treating the checklist as pass/fail instead of diagnostic
  • Running the checklist once and never revisiting

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.