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Version archaeology

Skill Dragoon0x/taste-skills/skills/analysis/version-archaeology

Agent skills for design taste and visual judgment. Hierarchy, typography, color, spacing, interaction quality, and the invisible decisions that separate good design from great design

Install
npx -y skills add Dragoon0x/taste-skills --skill version-archaeology

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Study how products evolve over time using archived versions. The decisions that survive redesigns are the taste decisions. Use when understanding what's essential vs. cosmetic in a design, or learning from product evolution.

SKILL.md

1.3 KB, as published. Nobody here has run it

Version Archaeology

The decisions that survive redesigns are the load-bearing walls.

How to use

  • /version-archaeology Apply evolutionary analysis to a product's design history.

Constraints

Analysis Method

  • MUST compare at least 3 versions of the same product over time
  • MUST document for each version: what changed, what stayed, what was tried and reverted
  • MUST identify the persistent decisions (things that survived multiple redesigns)
  • SHOULD note the ratio of cosmetic changes to structural changes

What Persistence Means

  • Elements that survive 3+ redesigns are core taste decisions
  • Elements that change every redesign are cosmetic/trend-following
  • Elements that were added and then removed reveal failed experiments
  • MUST treat persistent decisions as evidence of what the team considers essential

Anti-Patterns

  • Only looking at the visual surface (layout changes) and missing structural persistence (information architecture)
  • Assuming newer versions are always better
  • Ignoring reverted changes (these are some of the most informative data points)

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.