User persona craft
Skill Dragoon0x/everything-design-taste/skills/user-persona-craft
Building useful personas, research-backed archetypes, and avoiding persona theater.From its SKILL.md
npx -y skills add Dragoon0x/everything-design-taste --skill user-persona-craftAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 9 stars9 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
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User Persona Craft
Good Personas vs Bad Personas
Bad (Persona Theater)
'Meet Sarah, 32, lives in Brooklyn, likes yoga and avocado toast, uses an iPhone 15...' This tells you nothing about how to design the product.
Good (Behavior-Based)
'Power Organizer: Uses the product daily, creates 5+ projects per week, invites team members frequently. Primary motivation: reducing the number of tools. Key frustration: slow bulk operations.'
Building Personas
- Interview 8-12 users (minimum)
- Identify behavioral patterns (not demographics)
- Group by behavior similarity
- Name each group descriptively (not with fake names)
- Include: goals, frustrations, current tools, key behaviors
- Exclude: demographics that don't affect product decisions
Persona Format
## [Descriptive Name] (e.g., 'The Power Organizer')
### Behaviors
- [Specific, observable actions]
### Goals
- [What they're trying to achieve]
### Frustrations
- [What blocks them currently]
### Key Quote
- [Real quote from interviews]
### Design Implications
- [Specific decisions this persona informs]
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.