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Analytics for designers

Skill Dragoon0x/everything-design-taste/skills/analytics-for-designers

A taste system for AI agents. 288 skills, 80 agents, 12 rules, and 8 hooks that turn generic AI output into work with genuine design quality. Anti-slop detection, typography craft, color systems, brand voice, product strategy, and 50+ specialized reviewers across UI, industry, platform, and content domains.

Install
npx -y skills add Dragoon0x/everything-design-taste --skill analytics-for-designers

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 6 stars6 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Using analytics tools for design decisions, behavioral analysis, and data-informed design.

SKILL.md

1.2 KB, as published. Nobody here has run it

Analytics for Designers

What to Track

QuestionMetricTool
Do users find X?Click-through rate to XProduct analytics
Can users complete Y?Task completion rateFunnel analysis
Where do users struggle?Drop-off pointsFunnel analysis
How do users navigate?Flow analysisPath analysis
What do users ignore?Feature adoption rateUsage analytics
Is the new design better?A/B test resultsExperimentation platform

Design Decisions from Data

  1. High bounce rate on page → Redesign above-fold content
  2. Users clicking non-interactive elements → Make them interactive or change visual treatment
  3. Low feature adoption → Improve discoverability or question the feature's value
  4. Long form completion time → Simplify the form
  5. Users rage-clicking → Something is broken or confusing

Qualitative + Quantitative

  • Analytics tells you WHAT users do
  • Research tells you WHY users do it
  • Use both. Never just one.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.