Android design patterns
Skill Dragoon0x/everything-design-taste/skills/android-design-patterns
Android design conventions, Material Design patterns, and Google platform-specific design.From its SKILL.md
npx -y skills add Dragoon0x/everything-design-taste --skill android-design-patternsAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 9 stars9 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
1.1 KB, 216 tokens by cl100k_base, as published. Nobody here has run it
Android Design Patterns
Material Design 3
- Dynamic color: Color scheme derived from user's wallpaper.
- Elevated surfaces: Tonal elevation (color shift, not just shadow).
- Large touch targets: 48dp minimum.
Navigation
- Bottom navigation bar (3-5 destinations).
- Navigation drawer for 5+ destinations.
- Top app bar: title + actions + navigation icon.
- FAB (Floating Action Button) for primary creation action.
Components
- Cards with rounded corners (12dp radius).
- Chips for filters and selections.
- Bottom sheets for secondary actions.
- Snackbars for brief feedback (bottom of screen).
Typography
- Roboto as system font (or product-specific typeface).
- Type scale: Display, Headline, Title, Body, Label.
Key Differences from iOS
- Back button in navigation bar (not edge swipe).
- FAB for primary action (iOS uses nav bar buttons).
- Bottom sheets more common than action sheets.
- Hardware back button support.
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.