Onboarding ux
Skill Dragoon0x/everything-design-taste/skills/onboarding-ux
User onboarding flows, first-run experience, progressive disclosure, and activation patterns.From its SKILL.md
npx -y skills add Dragoon0x/everything-design-taste --skill onboarding-uxAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 9 stars9 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
1.5 KB, 294 tokens by cl100k_base, as published. Nobody here has run it
Onboarding Ux
Onboarding Philosophy
The goal isn't to explain the product. It's to get users to their first success as fast as possible.
Patterns
Setup Wizard
- 3-5 steps maximum.
- Show progress clearly.
- Allow skipping optional steps.
- Each step should feel like progress, not homework.
Progressive Disclosure
- Don't show everything on day one.
- Introduce features as they become relevant.
- Empty states as teaching moments.
- Tooltips on first encounter, not a feature tour.
Checklist
- 3-5 tasks that lead to activation.
- Show completion progress.
- Celebrate completion (confetti is fine, once).
- Make the first task trivially easy (build momentum).
Metrics
| Metric | What It Tells You |
|---|---|
| Time to first value | How fast users get something useful |
| Setup completion rate | Where users drop off |
| Day 1/7/30 retention | Whether onboarding created a habit |
| Activation rate | % who complete the key action |
Anti-Patterns
- Feature tours that show 15 tooltips before the user does anything.
- Forced tutorials that can't be skipped.
- Asking for information you don't need yet (company size on day one).
- Video walkthroughs as the only onboarding (most people skip them).
- Requiring email confirmation before showing any value.
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.