Gaming interface
Skill Dragoon0x/everything-design-taste/skills/gaming-interface
Game UI design, HUD patterns, inventory systems, progression displays, and gaming UX conventions.From its SKILL.md
npx -y skills add Dragoon0x/everything-design-taste --skill gaming-interfaceAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 9 stars9 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
1.6 KB, 303 tokens by cl100k_base, as published. Nobody here has run it
Gaming Interface Design
HUD Principles
- Minimal: show only essential info during gameplay
- Position: corners and edges, never center
- Transparency: semi-transparent to not obscure gameplay
- Auto-hide: fade out during calm moments, show during action
Common HUD Elements
| Element | Position | Format |
|---|---|---|
| Health/HP | Top-left | Bar or segmented hearts |
| Resources/Mana | Below health | Bar or numeric |
| Minimap | Top-right or bottom-right | Circular or square |
| Score/XP | Top-center | Numeric with bar |
| Inventory hotbar | Bottom-center | Horizontal slots |
| Compass/Direction | Top-center | Strip or circular |
Menu Design
- Pause menu: resume, settings, save, quit
- Settings: graphics, audio, controls, accessibility separately
- Inventory: grid with item preview, stats, equip/use actions
- Map: full screen, zoomable, legend, fast travel markers
- Character/Stats: attribute display, equipment slots, skill trees
Progression
- XP bars with level indicator
- Achievement pop-ups (non-blocking, corner placement)
- Unlock notifications
- Stats tracking (playtime, completion percentage)
Accessibility in Games
- Colorblind modes (not just filters, redesign indicators)
- Subtitles with speaker identification and customizable size
- Remappable controls (all of them)
- Difficulty options (no shame)
- One-handed control schemes
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.