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Gaming interface

Skill Dragoon0x/everything-design-taste/skills/gaming-interface

Game UI design, HUD patterns, inventory systems, progression displays, and gaming UX conventions.From its SKILL.md

Install
npx -y skills add Dragoon0x/everything-design-taste --skill gaming-interface

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 9 stars9 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

1.6 KB, 303 tokens by cl100k_base, as published. Nobody here has run it

Gaming Interface Design

HUD Principles

  • Minimal: show only essential info during gameplay
  • Position: corners and edges, never center
  • Transparency: semi-transparent to not obscure gameplay
  • Auto-hide: fade out during calm moments, show during action

Common HUD Elements

ElementPositionFormat
Health/HPTop-leftBar or segmented hearts
Resources/ManaBelow healthBar or numeric
MinimapTop-right or bottom-rightCircular or square
Score/XPTop-centerNumeric with bar
Inventory hotbarBottom-centerHorizontal slots
Compass/DirectionTop-centerStrip or circular

Menu Design

  • Pause menu: resume, settings, save, quit
  • Settings: graphics, audio, controls, accessibility separately
  • Inventory: grid with item preview, stats, equip/use actions
  • Map: full screen, zoomable, legend, fast travel markers
  • Character/Stats: attribute display, equipment slots, skill trees

Progression

  • XP bars with level indicator
  • Achievement pop-ups (non-blocking, corner placement)
  • Unlock notifications
  • Stats tracking (playtime, completion percentage)

Accessibility in Games

  • Colorblind modes (not just filters, redesign indicators)
  • Subtitles with speaker identification and customizable size
  • Remappable controls (all of them)
  • Difficulty options (no shame)
  • One-handed control schemes

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

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Skills are one crate of 326,790. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.