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Dark mode design

Skill Dragoon0x/everything-design-taste/skills/dark-mode-design

Dark mode implementation, color remapping, and dual-theme design strategies.From its SKILL.md

Install
npx -y skills add Dragoon0x/everything-design-taste --skill dark-mode-design

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

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SKILL.md

1.3 KB, 313 tokens by cl100k_base, as published. Nobody here has run it

Dark Mode Design

Dark Mode Is Not Inversion

Don't just flip black and white. Dark mode requires a complete color re-evaluation.

Color Adjustments

  • Background: #121212 to #1A1A1A (not pure black #000000).
  • Text: #E0E0E0 to #F0F0F0 (not pure white — causes halation).
  • Surfaces: Lighter shades for elevation (no shadows needed).
  • Brand colors: Desaturate 10-20% (vivid colors vibrate on dark backgrounds).
  • Status colors: Adjust lightness for dark backgrounds (green, red, yellow all need tweaking).

Elevation in Dark Mode

Light mode: elevated = lighter + shadow. Dark mode: elevated = lighter surface color (no shadow).

[data-theme="dark"] {
  --surface-0: #121212;
  --surface-1: #1E1E1E;  /* cards */
  --surface-2: #252525;  /* dropdowns */
  --surface-3: #2C2C2C;  /* modals */
}

Images

  • Reduce brightness/contrast slightly on photos.
  • Swap light-background illustrations for dark-background versions.
  • UI screenshots need dark mode versions.

Testing

  • Test in actual dark environments.
  • Check contrast ratios again (they change).
  • Test with f.lux/Night Shift (warm tint affects colors).

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

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