Dark mode design
Skill Dragoon0x/everything-design-taste/skills/dark-mode-design
Dark mode implementation, color remapping, and dual-theme design strategies.From its SKILL.md
npx -y skills add Dragoon0x/everything-design-taste --skill dark-mode-designAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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SKILL.md
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Dark Mode Design
Dark Mode Is Not Inversion
Don't just flip black and white. Dark mode requires a complete color re-evaluation.
Color Adjustments
- Background: #121212 to #1A1A1A (not pure black #000000).
- Text: #E0E0E0 to #F0F0F0 (not pure white — causes halation).
- Surfaces: Lighter shades for elevation (no shadows needed).
- Brand colors: Desaturate 10-20% (vivid colors vibrate on dark backgrounds).
- Status colors: Adjust lightness for dark backgrounds (green, red, yellow all need tweaking).
Elevation in Dark Mode
Light mode: elevated = lighter + shadow. Dark mode: elevated = lighter surface color (no shadow).
[data-theme="dark"] {
--surface-0: #121212;
--surface-1: #1E1E1E; /* cards */
--surface-2: #252525; /* dropdowns */
--surface-3: #2C2C2C; /* modals */
}
Images
- Reduce brightness/contrast slightly on photos.
- Swap light-background illustrations for dark-background versions.
- UI screenshots need dark mode versions.
Testing
- Test in actual dark environments.
- Check contrast ratios again (they change).
- Test with f.lux/Night Shift (warm tint affects colors).
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.