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Badge tag patterns

Skill Dragoon0x/everything-design-taste/skills/badge-tag-patterns

A taste system for AI agents. 288 skills, 80 agents, 12 rules, and 8 hooks that turn generic AI output into work with genuine design quality. Anti-slop detection, typography craft, color systems, brand voice, product strategy, and 50+ specialized reviewers across UI, industry, platform, and content domains.

Install
npx -y skills add Dragoon0x/everything-design-taste --skill badge-tag-patterns

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 6 stars6 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Badge, tag, chip, and label component design for status indication and categorization.

SKILL.md

1.0 KB, as published. Nobody here has run it

Badge Tag Patterns

Badge Types

TypePurposeExample
Count badgeQuantity indicatorNotification count (5)
Status badgeState indicatorActive, Inactive, Pending
Label/TagCategorization"Design," "Engineering"
ChipFilterable selectionSelected filters, recipients

Design Rules

  • Count badges: Red dot for presence, number for count. Cap at 99+.
  • Status badges: Use consistent colors across the app. Green=active, yellow=warning, red=error, gray=inactive.
  • Tags: Allow removal (X button). Truncate long text with ellipsis.
  • Chips: Include avatar/icon for people. Show selected state.

Sizing

  • Badges: 16-20px height, tight padding.
  • Tags: 24-28px height, comfortable padding.
  • Chips: 32px height, includes interactive elements.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.