Xr spatial routing
Skill daehounan/agency-agents-fork/skills/xr-spatial-routing
163 specialist Claude Code agents + 24 routing skills + 16 strategy playbooks. Korean/Japanese Business Navigators, game-dev (Unity/Unreal/Godot/Roblox/Blender), XR/spatial, paid-media routing. skill-routing-arbitrator disambiguates the ~500-skill ecosystem. Fork of msitarzewski/agency-agents.
npx -y skills add daehounan/agency-agents-fork --skill xr-spatial-routingAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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What its author says it does
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Spatial computing and XR development routing — Apple Vision Pro, visionOS, WebXR, AR/VR, Metal, spatial UI design, immersive controls, terminal integration. Use when the user asks about Vision Pro app development, visionOS APIs, WebXR/three.js, ARKit/RealityKit, spatial interaction patterns, immersive cockpit controls, hand tracking, eye tracking, mixed reality, or Metal-based 3D rendering on Apple platforms. Triggers on Vision Pro, visionOS, WebXR, ARKit, RealityKit, Metal, spatial UI, immersive, AR/VR/XR, hand tracking.
SKILL.md
1.4 KB, as published. Nobody here has run it
XR Spatial Routing Skill
When this skill activates, route to the appropriate spatial-computing agent based on platform and concern.
Routing matrix
| User signal | Agent to invoke |
|---|---|
| Spatial UX, interaction patterns, immersive UI | xr-interface-architect |
| visionOS native Swift app | visionos-spatial-engineer |
| macOS spatial / Metal / high-performance 3D | macos-spatial-metal-engineer |
| WebXR, browser-based AR/VR | xr-immersive-developer |
| Cockpit / control-surface XR | xr-cockpit-interaction-specialist |
| CLI / terminal tooling in XR context | terminal-integration-specialist |
Combining with engineering agents
For Vision Pro apps involving network/backend work, also invoke engineering-backend-architect in parallel. For visionOS UI shipping production, pair with engineering-frontend-developer for any companion web surfaces.