Game development routing
Skill daehounan/agency-agents-fork/skills/game-development-routing
163 specialist Claude Code agents + 24 routing skills + 16 strategy playbooks. Korean/Japanese Business Navigators, game-dev (Unity/Unreal/Godot/Roblox/Blender), XR/spatial, paid-media routing. skill-routing-arbitrator disambiguates the ~500-skill ecosystem. Fork of msitarzewski/agency-agents.
npx -y skills add daehounan/agency-agents-fork --skill game-development-routingAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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- 2 stars2 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its author says it does
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Game development task router across Unity, Unreal Engine, Godot, Blender, and Roblox Studio. Use when the user asks about game design, level design, shaders, multiplayer networking (NGO / GAS / replication), gameplay scripting (Luau / GDScript / C# / C++ / Blueprint), game audio (FMOD / Wwise), technical art, Niagara/VFX, World Partition, DataStore, Game Passes, ScriptableObjects, ECS/DOTS, Material Editor, narrative branching, monetization loops, or any engine-specific implementation question. Triggers on Unity, Unreal, Godot, Roblox, Blender, GDScript, Blueprint, Luau, FMOD, Wwise, Nanite, Niagara, ScriptableObject, RemoteEvent, DataStore, 게임 개발, ゲーム開発.
SKILL.md
2.4 KB, as published. Nobody here has run it
Game Development Routing Skill
When this skill activates, identify the engine and persona, then delegate to the most appropriate game-dev agent.
Routing matrix
| User signal | Agent to invoke |
|---|---|
| Unity ECS, ScriptableObjects, DOTS, architecture | unity-architect |
| Unity shaders, Shader Graph, URP/HDRP | unity-shader-graph-artist |
| Unity multiplayer, Netcode for GameObjects | unity-multiplayer-engineer |
| Unity EditorWindows, asset pipeline tools | unity-editor-tool-developer |
| Unreal C++/Blueprint, GAS, gameplay systems | unreal-systems-engineer |
| Unreal Niagara, Material Editor, PCG | unreal-technical-artist |
| Unreal replication, GameMode/GameState | unreal-multiplayer-architect |
| Unreal World Partition, Landscape, LWC | unreal-world-builder |
| Godot GDScript, scene composition | godot-gameplay-scripter |
| Godot multiplayer, RPCs | godot-multiplayer-engineer |
| Godot shaders, VisualShader | godot-shader-developer |
| Blender Python, addon, pipeline | blender-addon-engineer |
| Roblox Luau, RemoteEvents, DataStore | roblox-systems-scripter |
| Roblox monetization, retention, Game Pass | roblox-experience-designer |
| Roblox UGC, avatar items | roblox-avatar-creator |
| Game design docs, economy balancing | game-designer |
| Level layout, encounter design | level-designer |
| Adaptive audio, FMOD/Wwise | game-audio-engineer |
| Branching dialogue, lore | narrative-designer |
| Engine-agnostic shaders, VFX, art pipeline | technical-artist |
When multiple agents apply
Call them in parallel via separate Agent tool invocations in one message — e.g., a Unity multiplayer + shader task gets both unity-multiplayer-engineer and unity-shader-graph-artist.