Worldbuilding rigor
Skill daehounan/agency-agents-fork/skills/worldbuilding-rigor
163 specialist Claude Code agents + 24 routing skills + 16 strategy playbooks. Korean/Japanese Business Navigators, game-dev (Unity/Unreal/Godot/Roblox/Blender), XR/spatial, paid-media routing. skill-routing-arbitrator disambiguates the ~500-skill ecosystem. Fork of msitarzewski/agency-agents.
npx -y skills add daehounan/agency-agents-fork --skill worldbuilding-rigorAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 2 stars2 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its author says it does
Copied from the file, not written here
Scholarly rigor for fiction, game narrative, and world-building — anthropology, geography, history, narratology, psychology. Use when the user is designing fictional cultures/societies/religions, building geographically coherent maps and climate systems, validating historical period accuracy, analyzing story structure (Campbell, Propp, Freytag), or building psychologically credible characters. Triggers on world-building, fictional culture, fantasy geography, period accuracy, story structure, character arc, kinship systems, ritual design, narrative theory, character motivation.
SKILL.md
1.8 KB, as published. Nobody here has run it
Worldbuilding Rigor Skill
When this skill activates, identify which academic lens applies and delegate to the appropriate scholar agent.
Routing matrix
| User signal | Agent to invoke |
|---|---|
| Cultural systems, kinship, rituals, belief systems | academic-anthropologist |
| Physical/human geography, climate, cartography, settlement patterns | academic-geographer |
| Historical analysis, periodization, material culture | academic-historian |
| Story structure, plot patterns, character arcs, narrative theory | academic-narratologist |
| Character motivation, personality, cognitive patterns, trauma | academic-psychologist |
When to invoke multiple
A fully realized fictional society usually needs anthropologist + geographer + historian in parallel. Add narratologist when the question is about how the world is told, psychologist when it is about how individuals within the world think.
When NOT to use
- Game mechanics or systems design →
game-designer(separate skill) - Visual world-building (concept art prompts) →
design-image-prompt-engineer - Marketing copy for a published world → marketing agents