agentsclimarketplace

Retrospective

Skill cleudice/kiro-ai-team/skills/retrospective

Time de IA governado para o Kiro — agentes com papéis separados, specs EARS, testes black-box e gates mecânicos de merge, do ticket ao deploy.

Install
npx -y skills add cleudice/kiro-ai-team --skill retrospective

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • 16 days oldThe repository was created 16 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Converte falha recorrente em UMA regra objetiva em steering/retro-learnings.md (cap ~30 regras ativas); se valer para todos os projetos, vira PR no kiro-ai-team central. Use quando a mesma falha ocorrer pela 2ª vez ou pedirem 'retro', 'vire regra', 'como evitar de novo'.

SKILL.md

1.0 KB, as published. Nobody here has run it

retrospective

Gatilhos

Reprovação repetida no mesmo gate; achado repetido do auditor; escalação repetida sobre a mesma ambiguidade; regressão que escapou.

Passos

  1. Nomear o padrão de falha em 1 frase (o quê, não quem).
  2. Derivar a MENOR regra que teria prevenido — verificável, sem "tomar cuidado com".
  3. Registrar em steering/retro-learnings.md: - [data][PBI] Falha: ... Regra: ...
  4. Regra vale para todos os projetos? → abrir issue/PR no repo kiro-ai-team (guidelines ou skill correspondente) em vez de duplicar por projeto.

Regras

  • Máx. 1–2 regras por retro — regra demais vira ruído que os agentes ignoram.
  • Revisar semestralmente: regra que nunca mais disparou pode ser removida.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.