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Civ6 modding reference

Skill YUehai231/Civ6ModAgent/.agents/skills/civ6_modding_reference

Reference manuals and code recipes for Civilization VI XML/SQL database configurations, PBR 3D graphic formats, Artdefs, and UI interface overlays. Trigger this skill when the user asks to configure database items, design PBR models, edit artdefs, or write XML UI panels.From its SKILL.md

Install
npx -y skills add YUehai231/Civ6ModAgent --skill civ6_modding_reference

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

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SKILL.md

1.4 KB, 252 tokens by cl100k_base, as published. Nobody here has run it

Civilization VI General Modding & Modifier Reference Library

This reference skill provides the general modding guides, PBR 3D asset specifications, modifier recipes, and UI layout custom overlays.

References

  • notes_general.md: Overall guide on mod structure, adding units/buildings, and common XML schemas.
  • notes_graphics.md: 3D graphic asset pipeline, PBR channel map packing, Blender exports, and Artdef mappings.

Code Snippets (references/snippets/)

You can explore and copy working SQL/XML database recipes under:

  • modifiers/: 26 working modifier snippets (e.g. ignoring terrain combat, trade route yields, Great Person points, wall bypassing).
  • ui_layout/: 8 XML UI layout templates and UI Lua script panels (e.g. keyboard hooks, shortcut button popups, Eureka popup disables).

What ships with it: 45 files

100.0 KB alongside SKILL.md

references/

5 more files not listed here. See all 45 in the repository.

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.