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Civ6 localization manager

Skill YUehai231/Civ6ModAgent/.agents/skills/civ6_localization_manager

A test project aiming to enable AI Agents to generate all code files for a Civ 6 mod. ModBuddy & game knowledge still required. Special thanks to Hemmelfort.

Install
npx -y skills add YUehai231/Civ6ModAgent --skill civ6_localization_manager

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What its author says it does

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Scan project XML/SQL files and synchronize localized text tags (LOC_). Trigger this skill when the user asks to manage, update, extract, or translate text, descriptions, and labels inside a mod.

SKILL.md

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Civilization VI Localized Text Manager

This skill scans the project workspace XML and SQL database files, automatically extracts all localized text keys starting with LOC_, and synchronizes them with the project's translation catalog.

Files in this Skill

  • manage_localization.py: Python script to scan mod files, compile translation dicts, and update LocalizedText.xml.

Usage

You can invoke the localization manager using Python on the user's system:

& "C:\Program Files\NVIDIA Corporation\Nsight Compute 2025.4.0\host\target-windows-x64\python\bin\python.exe" "d:\Civilization_VI_mod\Civ-6-Documentation-main\.agents\skills\civ6_localization_manager\scripts\manage_localization.py" --project-dir "/path/to/project" --language "en_US"

Options

  • --project-dir: (Required) Path to project directory containing XML/SQL mod files.
  • --language: (Default: en_US) Language code to register new tags under (e.g. en_US, zh_CN, ru_RU).
  • --out-filename: (Default: LocalizedText.xml) Filename for the output localized text catalog.

Features

  1. Auto-Scanning: Reads all database XML and SQL scripts, parsing out quoted strings starting with LOC_.
  2. Key Preservation: Preserves any existing tags and their translation text already defined in LocalizedText.xml.
  3. Smart Guessing: For any newly added keys, the script automatically parses the key name to guess a clean English label (e.g., LOC_UNIT_SCOIA_TAEL_NAME -> Scoia Tael).

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