agentsclimarketplace

Duty loop reviewer

Skill yeyitech/duty-loops/.agents/skills/duty-loop-reviewer

Scene-specific AI workers for Codex and Claude.

Install
npx -y skills add yeyitech/duty-loops --skill duty-loop-reviewer

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Review a Duty Loop's recent runs for usefulness, notification noise, stale context, missing gates, and over-engineering. Use when Codex should inspect BLUEPRINT.md, state, and logs to suggest small improvements to a long-lived AI worker without turning it into a heavy workflow system.

SKILL.md

1.2 KB, 213 tokens by cl100k_base, as published. Nobody here has run it

Duty Loop Reviewer

Review whether a Duty Loop is still useful, quiet, and safe.

Workflow

  1. Read blueprints/<loop-id>/BLUEPRINT.md.

  2. Run:

    npm run review -- <loop-id>
    npm run status -- <loop-id>
    
  3. Inspect recent quiet, notify, ask, and act decisions.

  4. Look for:

    • repeated noisy notifications;
    • quiet runs that should have noticed material change;
    • stale or missing context sources;
    • human gates that are too broad or missing;
    • business judgment hard-coded into brittle rules;
    • scripts that should stay scripts versus model judgment that should stay flexible.
  5. Suggest the smallest useful change.

Output

Return:

  • current loop health;
  • one or two high-impact improvements;
  • whether the issue is context, policy, connector, notification, or gate design;
  • a concrete patch plan only if the user asks you to edit files.

What ships with it: 1 file

218 B alongside SKILL.md

agents/

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.