Design anything
Any design intent in (text, picture) → execution-ready 3D blueprint out — construction- and 3D-print-verified. Game design · simulation · architecture (3DCP+AI) · interior · landscape.
npx -y skills add wjlgatech/design-anything --skill design-anythingAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
3 things to look at
- 18 days oldThe repository was created 18 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
- no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
- 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its author says it does
Copied from the file, not written here
Turns any design intent — a text brief or a picture — into an execution-ready, gate-verified blueprint: 3D-printable models (STL), construction floor plans, garment sewing patterns, game/sim scenes. Discovers what the user wants to design, retrieves survival-tested principles and constraint tables, emits deterministic parametric source, and verifies with machine gates (watertight, clearances, egress, zero-waste, fit). Use when the user wants to design, redesign, or validate a physical or spatial thing: "design me a…", "is this printable / buildable / cuttable", "turn this sketch or photo into a plan", "redesign my room / house / garden / apron / game level", "make it 3D-print ready". NOT for graphic/UI/logo design, photoreal rendering, or engineering certification (a gate is never a permit or PE stamp).
The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.
SKILL.md
8.4 KB, as published. Nobody here has run it
/design-anything — any design intent → gate-verified blueprint
Engine probe: !REPO="${DESIGN_ANYTHING_HOME:-$HOME/Documents/Projects/design-anything}"; [ -f "$REPO/Makefile" ] && echo "engine at $REPO ($(cd "$REPO" && git log -1 --format=%h))" || echo "engine ABSENT — clone https://github.com/wjlgatech/design-anything to $REPO first"
This skill is a thin router over the design-anything engine repo. All
tested logic lives there: gates in pipeline/, constraint tables in data/,
golden generators in examples/, knowledge in principles/ + domains/.
Never re-implement in chat what the engine already verifies. Full design
rationale: docs/SKILL_DESIGN.md.
0. Engine (self-aware, self-heal)
- If the probe above says ABSENT:
git clone https://github.com/wjlgatech/design-anything "$REPO"and continue. - Before real work, run
make checkin the repo. Red ⇒ fix the regression first; never build on red. Capabilities come from artifacts, not claims:llms.txt(what's curated), the gate table inpipeline/README.md(what's verifiable). State roadmap gaps plainly, reading the current gate table rather than assuming this document is fresh.
1. The loop (backbone — every request)
absorb → route → retrieve → compose → gate → reflect
- Absorb — reflect the brief back in ≤6 lines (object, domain, target, size, process, must-haves). Never silently drop a stated constraint.
- Route — fill three slots, asking at most 2 questions, only at genuine
forks (the user need not know this toolset):
- WHAT (domain): infer from nouns/image; ask only if truly ambiguous.
- DONE (target gate): print | construction | garment | game-sim | advice-only — the most common real fork.
- KNOWNS: never interrogate — propose visible defaults and proceed ("assuming a 220×220×250 bed and 0.4 nozzle — say otherwise").
- Retrieve (progressive disclosure — read ONLY what the route matched; see §2).
- Compose — emit deterministic parametric source with the brief's parameters at the top, modeled on the matching golden example. Emit the composition, not the render — never an opaque mesh.
- Gate — run the target's gate; relay its PASS/FAIL lines verbatim. Fail ⇒ fix the named gate, re-run; same failure 3× ⇒ stop and escalate with what was tried. No gate pass ⇒ never say "ready." For an open brief, diverge first: sketch 2-3 options, converge with the user, gate one.
- Reflect — bank lessons as repo artifacts, not chat (§3).
2. Routing table (what to read/run per target)
| Target | Gate to run | Golden example | Read on match |
|---|---|---|---|
| 3D-print (objects, furniture, planters, hardscape) | python3 pipeline/ready_gate.py <stl> --min-feature <wall> | examples/planter/generate.py | domains/interior-design/README.md or domains/landscape/README.md |
| Construction (rooms, floor plans, houses) | python3 pipeline/construction_gate.py <layout.json> | examples/studio-flat/generate.py | data/clearances.yml + matching domains/architecture-*/README.md |
| Garment (clothing, patterns, markers) | python3 pipeline/pattern_gate.py <marker.json>; export python3 pipeline/dxf_aama.py <marker.json> <out.dxf> (factory) or python3 pipeline/garmentcode_export.py <marker.json> <spec.json> (research) | examples/apron/generate.py (graded S/M/L via --size) | data/garment.yml + domains/garment-design/README.md |
| Game/sim (levels, worlds, scenes) | python3 pipeline/scene_gate.py <scene.gltf> --target pc|mobile | examples/arena/generate.py | data/scene.yml + domains/game-design/README.md or domains/simulation/README.md |
| Body-fit products (eyewear; dental/prosthetics/footwear siblings) | python3 pipeline/bodyfit_gate.py <fitspec.json> + ready_gate.py on the printable part | examples/eyewear/generate.py | data/bodyfit.yml + domains/eyewear/README.md |
| Photo/scan input | route through skills/scene-to-layout/SKILL.md first | — | — |
| Tool/landscape question | — | — | llms.txt, then the README tables; deep dives per skills/design-research/SKILL.md |
| "Why" questions (principles, method) | — | — | principles/DESIGN_PRINCIPLES.md, principles/DIKW_MODEL.md, docs/DESIGN_DISCIPLINES.md |
| High-stakes review | — | — | workflows/README.md (design-review-panel shape) |
2a. Satellite toolsets (progressive disclosure — table is GENERATED)
When a route needs an external tool (generate a mesh, drive a DCC, parse a
scan, interop with a pattern CAD), check the satellites — SHA-pinned digests +
skills compiled from the repos this hub cites. The backbone rules: load only
the matched satellite (SKILL.md first, then its KNOWLEDGE.md); external
code is untrusted regardless of stars; a STALE status means upstream moved
past the digest's pin — re-verify before relying on internals; and satellite
output is never "ready" until our gate says so. Current list compiled from
data/satellites.yml:
| Satellite | Serves | When to load | Status |
|---|---|---|---|
skills/use-trellis-2/SKILL.md | 3D-print / mesh generation (repair before ready_gate) | Open (MIT) 4B image-to-3D flow-matching model; any topology, full PBR, GLB/PLY/OBJ export. | fresh |
skills/use-blender-mcp/SKILL.md | execution backbone — any route that needs a DCC | Drive Blender from any LLM via MCP — the natural execution backbone from agent to printable geometry. | fresh |
skills/use-spatiallm/SKILL.md | photo/scan input → construction route | LLM for structured indoor modeling — point cloud/scene to walls, doors, and furniture layout as structured output. | fresh |
skills/use-seamly2d/SKILL.md | garment route (patterns, markers, interop) | Open-source parametric pattern-making CAD — the most active open pattern tool. | fresh |
skills/use-garmentcode/SKILL.md | garment route (patterns, markers, interop) | Sewing patterns as programs — the substrate the AI pattern-generation wave targets. | fresh |
3. Self-heal & self-improve (protocols, not adjectives)
- Unknown room/garment/opening type ⇒ the gate fails it as not-measured —
propose the missing
data/*.ymltable entry; never fake a pass. - A referenced file missing ⇒ fall back to
llms.txt, file a repo issue. - Every run ends by banking what was learned in the repo: missing
constraint →
data/*.ymlPR · false-READY → gate-dispute issue (.github/ISSUE_TEMPLATE/gate-dispute.md) · recurring brief type → new golden example. Measured by artifacts, not intentions.
Verification (eval-with-teeth)
This skill's own integrity is CI-tested — python3 -m pytest tests/test_skill.py -q
asserts every repo path referenced above exists (the skill cannot drift from
the engine), the description stays within Anthropic's budgets, and the body
stays under 500 lines. Behavioral eval scenarios (routing, honesty, trigger
accuracy incl. should-NOT-trigger) live in skills/design-anything/evals/evals.json
— schema and fixture integrity CI-gated by tests/test_skill_evals.py; run
model-graded passes via the skill-creator plugin. A design run's success is
verified ONLY by its gate's exit 0 — never by this skill's say-so.
Honest edges
Gates verify buildable/printable/cuttable — not good (principles cover taste) and not certified (construction ⇒ not a permit; garment ⇒ not a muslin; jurisdiction codes and real fittings override). Say so when it matters.