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Loop review

Skill VioletScar-Hui/Build_Great_Loop/loop-review

A composable Loop Engineering skill group for Codex and Claude Code - interview your task and emit a top-tier, paste-ready agentic loop (harness). 4 skills: spec, engineering, eval, review.

Install
npx -y skills add VioletScar-Hui/Build_Great_Loop --skill loop-review

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

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  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

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Audit and harden an EXISTING agentic-loop prompt or harness against loop-engineering best practices. Use this whenever the user has an agent/loop iterative/autonomous prompt and wants it reviewed, critiqued, scored, or made more reliable — or when they describe loop misbehavior and want to know why: "my agent runs forever / never stops", "it quits too early", "it says it's done but it isn't", "it keeps redoing the same thing", "it forgets progress after a restart", "it edits the tests to pass", "review/improve my iterative agent prompt", "why is my loop flaky". It produces a scored report — critical gaps first, each with a concrete fix — and can rewrite the prompt to close them. Exclude one-shot chatbot/system prompts. If symptoms belong to a completed run or run artifacts, loop-retro diagnoses first. Whole-harness audits are led here even when criteria are the suspected defect. This skill also owns maintenance audits of this six-skill router.

SKILL.md

5.8 KB, as published. Nobody here has run it

Loop Review

Audit an existing loop prompt or harness and tell the user exactly where it will break and how to fix it. The job is diagnosis + concrete fixes, not a vague "looks good." Most loop pathologies map to a specific missing piece — find it.

Write the report in the user's language; reasoning in English.

Inputs

Get the artifact to review: the loop prompt / system prompt / harness (paste, file path, or repo). If the user describes a symptom instead, the symptom map below points straight at the likely gap. If they have a SPEC or success criteria, read those too — a loop that doesn't match its spec is itself a finding.

How to audit

Run the artifact against the shared checklist in ../loop-engineering/references/checklist.md (the same seven dimensions loop-engineering builds to). For each item, decide pass / gap / N/A, and for each gap note the exact missing thing and a one-line fix. Mark conditional items N/A with evidence; do not penalize a one-session L1 loop for machinery it does not need. Read ../loop-engineering/references/principles.md if you need the "why" behind a dimension.

Also parse its component manifest against ../loop-engineering/references/component-catalog.md: flag a missing triggered component, an included component with no trigger, a selected component with no reachable runtime clause or emitted evidence (dead), an unmet dependency, or an acceptance check that is only promised rather than exercised. Audit PROFILE, RULES, DEVIATIONS, and EXPLAIN explicitly when present or triggered, using their direct leaves in ../loop-engineering/assets/components/. Missing structured evidence makes the applicable acceptance check a gap, not a pass. For L2/L3, prompt-only safety is a critical gap unless environment enforcement evidence is supplied.

When FLOW, shared/team memory, provider controls, or host session commands are present, also audit ../loop-engineering/references/runtime-adapters.md and the runtime contract. Flag parallel side effects, missing/changed authority context, unhashed control interfaces, obsolete assistant prefill, stale model capability snapshots, and unverified /fork or /subtask semantics. For shared/team L2/L3, cross-namespace memory or credential access is a critical gap.

Be a tough but fair reviewer:

  • Critical gaps first. The items that cause runaway, drift, or fake success (no hard cap, no verifiable criteria, no externalized state, no real verification, no anti-reward-hacking guardrail). Any one of these means "not ready."
  • Then non-critical gaps, ranked by impact. Don't bury the big fix under nits.
  • Then what it already does well — so the user knows what not to touch (surgical changes only).
  • Quote the prompt when pointing at a problem; concrete beats abstract.

Symptom → likely gap

Use this to go straight to the cause when the user reports a behavior:

SymptomLikely missing pieceDimension
Runs forever / never stopsNo hard cap; no verifiable "done"B, A
Quits too early / gives up"Blocked" not defined, or criteria too vague to confirm doneB, A
"Done" but it isn'tVerification not mandatory/real; criteria not verifiableG, A
Repeats the same failed actionNo "stuck" detection; no hypothesis/progress logB, D
Forgets progress after restartState not externalized to filesD
Edits tests / weakens checks to passNo anti-reward-hacking guardrail; goal not protectedG, D
Tries to do everything at onceNo "one increment per iteration" ruleC
Slows down / loses the thread over timeNo context discipline / compaction / notesE
Picks the wrong next thingNo Orient step / no prioritized task listC, D
Parallel workers overwrite or double-sendSide effects placed in a parallel groupF, D
Another channel sees prior memoryState/connector not bound to authority contextD, I
Same model scores change after tool swapControl interface omitted from eval identityG, F

Output

A LOOP-REVIEW.md (or inline report) with:

  1. Verdict — ready / not ready, and the headline reason.
  2. Score — critical gap count + total gap count (from the checklist).
  3. Critical gaps — each: what's missing, why it bites, the one-line fix.
  4. Other gaps — ranked by impact.
  5. Strengths — what's already good; leave it alone.

Then offer to apply the fixes: rewrite the prompt closing the gaps (using the loop-engineering template), changing only what the findings require — don't gold-plate a prompt that's mostly fine. When applying fixes, snapshot the original, change one conceptual component at a time, and compare representative runs so you can tell which change helped. Do not replace the whole harness merely to make it look more systematic.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.