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Stories

Skill teklabsdigital/x2-method/skills/stories

Use when starting an X2 project, when the problem domain has no approved epic story set, or when new scope needs stories added to an existing set. Runs problem discovery and produces epic-level stories, then requests gate 1 (stories approved). Do not use to author acceptance criteria or a requirements document, and do not use for anything downstream of gate 1.From its SKILL.md

Install
npx -y skills add teklabsdigital/x2-method --skill stories

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SKILL.md

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X2 Stories

Define the problem domain with the human and produce the epic-level story set. This is the first of the three gates: nothing is designed, seeded, or built until the stories are approved.

What you produce

  • A handful of epic-level stories, one line each. Thin by design. Roles are human stakeholders (developer, operator, end user), never "the system" or "an AI agent".
  • Where the product's core is a novel domain behaviour (a method, a protocol, a way of working that makes the product not a commodity), capture it as a behaviour spec. It is a domain source of truth for the designer, not acceptance criteria and not screen design. It lands in the repo's design/ directory once seed runs.
  • A turn note for every human turn ideation costs (number, what, why a human was needed). These are carried into the ledger the moment seed creates it.

How to work the discovery

  • Spend time on the problem before any solution talk. Challenge, reframe, think laterally; be a thinking partner, not a yes-machine. Do not converge early.
  • Aim for the minimal story set that captures the full problem. Prefer a shape with more than one module, so the build exercises real seams.
  • Propose candidate framings and let the human pick. They drive the choice.

The story-prototype loop

Stories are dynamic. Owners iterate them heavily, and there is an entire loop from stories to UI prototype and back that refines the set until acceptance: seeing the product's shape changes what the owner knows they want. Gate 1 is therefore provisional until that loop settles. Re-approving a revised set is a normal gate turn, not a breach; expect it, request it explicitly, and revise D-000 before design reads it. The evidence: the second project's story set was its highest-churn decision (14 post-approval revisits before settling through the prototype), and the churn was the work, not a defect (record: NS-1).

Human-turn contract

  • Requests gate 1: stories approved (the first MET-07 gate), taken when the story set is tight and both sides agree. The gate blocks seed and everything after it. Each later revision requests the gate again.
  • Ideation turns are part of the measured flow and are logged.

What this skill must NOT produce

  • No acceptance criteria and no behaviour lists for the UI. Those derive from the locked prototype later; authoring them here was the pilot's turn 8 defect.
  • No requirements document. The story set is recorded in D-000 by decompose; a second requirements doc duplicating it was the pilot's turn 8b defect.
  • No screens, no architecture, no code investigation, no file paths.

Next

Gate 1 on record, then seed.

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.