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Skill teklabsdigital/x2-method/skills/help

AI builds faster than anyone, with no skin in the game and no memory of yesterday. How do you govern that? With X2, decisions stay in files people own, unbreakable rules fail the build, code is disposable, and every human turn is counted. Done is an audited report, never the agent's word.

Install
npx -y skills add teklabsdigital/x2-method --skill help

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

3 things to look at

  • 26 days oldThe repository was created 26 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
  • 13 stars13 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use when someone asks what an X2 skill does, which skill to run next, how the gates work, or where an artifact lives. A quick in-flight reference; for the method's rationale, read X2.md at the x2-method repo root.

SKILL.md

3.4 KB, as published. Nobody here has run it

X2 Help

X2 in one paragraph: the kernel enforces the invariants in the build, so the skills only exist to capture human decisions at the right moments. The flow runs through three gates, each a prompted human turn that blocks the next phase: stories approved; the prototype approved at Claude Design and then approved again after copy-down (the lock); then ratified green, the audited exit report read and accepted. Green is declared by the slice-exit report and audited, never by prose. The sole metric is human turns per shipped slice, kept in a ledger file in the repo.

The skills, in flow order

SkillOne lineGate it requests
storiesProblem discovery to epic-level stories, one line eachGate 1: stories approved
seedCreate the repo from the edition, arm the CI gate, write CLAUDE.md constraints, start the ledgernone (setup)
decomposeD-000 five-lens decomposition, persistent schema, slice one, deltas filenone (stays-ahead turns)
designWhole-product prototype and design system, in its own contextGate 2a: prototype approved
lockCopy the prototype and full design system into the repo, verify, stamp provenanceGate 2b: the lock
derive-testsFidelity ledger and acceptance scenarios derived from the locked portionnone
implementBuild all of the locked portion to green autonomouslynone (the exit report checks the contract)
slice-exitThe exit report: the definition of green, audited by intakeGate 3: ratified green

On demand: problem-solve (runtime defect, cause unknown, fewest observation turns), extract (after a project completes: the quality feedback loop that folds the ledger's evidence back into the method), and this skill.

Where the durable artifacts live

ArtifactHome
Standing constraints, turn-report shapethe repo's CLAUDE.md (written by seed)
Turn ledger (append-only, one row per human turn)docs/work/
D-000 decomposition, story set, schema decisionsdocs/decisions/D-000-decomposition.md
D-0xx decisions from record-gapsdocs/decisions/
Deltas from the kernel editiondeltas.md
Behaviour spec (if the product has one)design/
Prototype, design system, provenance READMEdesign/prototype/
Per-slice fidelity ledgersdesign/ledger/
Slice-exit reportsdocs/work/

The turn buckets

Every human turn is one of: decision or green-but-wrong (sanctioned), edition-defect, invariant-gap, or methodology-defect (defects, each recorded as a candidate for the invariants pass), or admin (uncounted). Intake's classification governs.

Deeper reading

  • X2.md at the x2-method repo root: the methodology and its rationale.
  • GLOSSARY.md at the x2-method repo root: every record code the skills cite (MET-n, INV-n, CONF-n, X-n, B-codes, and the record-layer codes NS-n, CF-n, PC-n), defined in one line each.
  • kernel/claims/README.md: what the build enforces, which is what the skills no longer say.
  • record/ at the x2-method repo root: the sanitized cross-project record (negative-space register and churn table, queued candidates, confirmations, metric history).

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.