Ue5 module router
Skill teixasalone/UnrealEngine5-Skills/skills/ue5-module-router
Provide reusable workflows for Unreal Engine 5.6/5.7 to simplify Blueprint, C++, UI, PCG, replication, debugging, and performance tasks.
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Route UE5.6/UE5.7 questions to the most precise skill using module names, aliases, intent keywords, and layer context. Works for explicit module prompts (RenderCore, AIModule, AssetRegistry) and natural language requests.
SKILL.md
1.8 KB, as published. Nobody here has run it
Quick Start
- Extract explicit module names from user prompt first.
- If module is found, route by exact module mapping before keyword heuristics.
- If module is not found, use aliases and layer context.
Workflow
- Parse prompt for module candidates (for example
RenderCore,AIModule,AssetRegistry). - Lookup module in
ue5-module-routing-table-final.csv. - If multiple hits, prioritize:
- exact module name match
- Build.cs path similarity
- alias overlap with prompt keywords
- Return routing payload:
primary_skillsecondary_skillrecommended_mcp_tools[]route_confidenceroute_reason
- Use
secondary_skillwhen request spans multiple concerns in one module context.
Constraints
- Prefer deterministic routing; avoid broad guesses if exact module match exists.
- Keep one primary target skill unless user explicitly asks cross-module analysis.
- If module maps to
ue5-architecture, answer module-boundary/design first. - Prefer dedicated MCP tools before
execute_script.
Failure Handling
- If no module is recognized, fallback to closest capability skill and state reason.
- If confidence is low, provide top 2 candidates and request module confirmation.
- Use
execute_scriptonly when dedicated MCP tools are insufficient and explain why. - If mapping is outdated, regenerate from
ue5-architecture/scripts/generate_module_index_v2.py.
Escalation
- Escalate for large cross-cutting refactors across many modules.
- Escalate when requested module belongs to plugin source outside indexed scope.