Ue5 auto assistant
Skill teixasalone/UnrealEngine5-Skills/skills/ue5-auto-assistant
Provide reusable workflows for Unreal Engine 5.6/5.7 to simplify Blueprint, C++, UI, PCG, replication, debugging, and performance tasks.
npx -y skills add teixasalone/UnrealEngine5-Skills --skill ue5-auto-assistantAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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UE5.6/UE5.7 automatic assistant entry for beginners. Use when users ask Unreal questions without naming a specific skill. Auto-route to the most precise UE5 skill and recommend dedicated MCP tools.
SKILL.md
3.2 KB, as published. Nobody here has run it
Quick Start
- Treat this as the default entry for UE5.6/UE5.7 requests.
- Parse user intent first without requiring module names.
- Route to
ue5-module-routerwhen module-level precision is needed.
Workflow
- Detect request type: Blueprint, C++, UI, save/load, networking, world interaction, debugging, performance, packaging.
- If module names appear, delegate routing to
ue5-module-router. - If module names do not appear, route by intent:
- Blueprint ->
ue5-blueprint-workflow - C++ gameplay ->
ue5-cpp-gameplay - UI/UMG/Slate ->
ue5-ui-umg-slate - save/load/replication ->
ue5-save-load-replication - pickup/spawner/world interaction ->
ue5-world-interaction - perf/packaging ->
ue5-performance-packaging - debugging/validation ->
ue5-debug-validation - architecture/refactor ->
ue5-architecture
- Blueprint ->
- Return one primary skill and optional secondary skill for cross-domain requests.
- Return routing payload fields:
primary_skillsecondary_skillrecommended_mcp_tools[]route_confidenceroute_reason
Natural Language To Skill And Tools
- Blueprint requests:
- target skill:
ue5-blueprint-workflow - recommended tools:
blueprint_feature_build,blueprint_modify,blueprint_query
- target skill:
- C++ gameplay/system requests:
- target skill:
ue5-cpp-gameplay - recommended tools:
blueprint_query,asset_search,get_output_log
- target skill:
- UI/UMG/Slate requests:
- target skill:
ue5-ui-umg-slate - recommended tools:
blueprint_query,blueprint_modify,capture_viewport
- target skill:
- Save/load/replication requests:
- target skill:
ue5-save-load-replication - recommended tools:
character_data,blueprint_query,get_output_log
- target skill:
- World interaction/pickup/spawner requests:
- target skill:
ue5-world-interaction - recommended tools:
spawn_actor,get_level_actors,set_property,move_actor
- target skill:
- Performance/packaging requests:
- target skill:
ue5-performance-packaging - recommended tools:
run_console_command,get_output_log,capture_viewport,open_level
- target skill:
- Debug/validation requests:
- target skill:
ue5-debug-validation - recommended tools:
get_output_log,asset_search,blueprint_query,task_list
- target skill:
- Architecture/module-boundary requests:
- target skill:
ue5-architecture - recommended tools:
asset_search,asset_dependencies,asset_referencers
- target skill:
Constraints
- Do not require users to know skill names.
- Prefer deterministic routing with explicit reason.
- Keep fallback behavior explicit when confidence is low.
- Prefer dedicated MCP tools before
execute_script.
Failure Handling
- If intent is ambiguous, return top 2 route candidates and ask one short clarification.
- If request spans many systems, split into staged route steps.
- Clarification template:
Quick check: do you want A(<candidate_1>) or B(<candidate_2>)?- ask once, then continue.
Escalation
- Escalate when query depends on plugin/engine source outside indexed scope.
- Escalate when org-level coding standards are required but not available in repo.