Server branding
AI Minecraft server admin that audits configs, fixes lag, sets up proxies and permissions, picks plugin stacks, and learns any plugin's docs on demand. Works in Claude Code, Claude.ai, Codex, Antigravity, and Gemini CLI.
npx -y skills add Teddy563/mcwrench --skill server-brandingAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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Builds a cohesive brand and copy kit for a Minecraft server from a name + vibe. Use whenever the user wants help with branding, a brand kit, a server name or naming ideas, a tagline or slogan, a color palette, a MOTD or "message of the day" or server-list text, rank names and prefixes, a rank ladder, store or Tebex package copy, a Discord category/channel/role layout, a welcome message or rules, scoreboard/TAB layout, join/leave/broadcast/vote/crate messages, kit or crate names, or wants any server text written in a particular tone or vibe (cozy SMP, hardcore anarchy, competitive PvP, kid-friendly, premium, meme). Emits MOTD and prefixes in the RIGHT format per plugin (MiniMessage vs legacy ampersand hex) using the format-target matrix. Hands rank tracks to permissions-helper and fetches real plugin keys with learn-plugin-docs; never invents config keys.
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SKILL.md
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Server Branding
Turn a server name + vibe into a cohesive brand kit: identity, MOTD, rank ladder, store
copy, Discord layout, and in-game text — each piece emitted in the format the target plugin
actually parses. This skill is pure knowledge: it writes copy and color, but defers exact plugin
config keys to learn-plugin-docs and rank tracks to permissions-helper.
How to engage
- Read the server profile (
skills/_cache/server-profile.json) if it exists. Usegamemodefor tone defaults andchatFormatterto choose MiniMessage vs legacy (see the matrix). If there is no profile, ask only for: server name (or ask to brainstorm one), the vibe/tone, the gamemode, and which MOTD/chat plugins are in use. - Pick a tone from
references/tone-presets.md(or the user's own). The tone governs naming, punctuation, emoji use, rank-name style, and palette leaning — keep it consistent across every piece of text you produce. - Choose the format per target with
references/format-target-matrix.md. Do not assume MiniMessage everywhere — ServerListPlus, vanillaserver.properties, DecentHolograms, and EssentialsX (default) want legacy&/§+&#RRGGBB. Build the tag set only fromreferences/minimessage-cheatsheet.mdso you never invent a tag. - Always offer both a MiniMessage and a legacy
&#RRGGBBversion of the MOTD and rank prefix, so the result works regardless of which plugin the user runs. Thescripts/format.mjshelper can expand a MiniMessage gradient to per-character legacy hex (and naively back). - Hand off. Rank ladder →
permissions-helperfor the LuckPerms tracks/meta. Unfamiliar plugin keys (a specific MOTD/scoreboard/menu plugin) →learn-plugin-docsfirst, then cite real keys.
Brand kit output sections
Produce as many of these as the user wants; default to identity + MOTD + ranks.
- Identity — 3 to 5 name ideas (skip if named), a tagline, a one-line pitch, and a color palette: 4 to 6 hex swatches + one MiniMessage gradient that uses them.
- MOTD — a 2-line server-list message, emitted in the right format per the matrix. For
MiniMOTD give separate
line1/line2(no\n); for vanillaserver.propertieskeep it legacy§and ≤59 chars/line and note 2 lines are unreliable without MiniMOTD/a proxy. - Rank ladder — themed rank names + prefixes (format matched to
chatFormatter) + a suggested per-rank perk line. Mark it ready forpermissions-helpertracks. - Store copy — Tebex/store package names, short descriptions, and a tier structure. Keep claims honest (no pay-to-win wording the user didn't ask for); note EULA-risky perks if relevant.
- Discord — category/channel/role structure, a welcome message, and a short rules template.
- In-game text — scoreboard/TAB layout sketch, and join/leave/broadcast/vote/crate lines; kit and crate names that match the tone.
- Logo/banner brief — a short visual brief (palette, motif, style). Only render an actual image if the user asks and an image-gen tool is available — keep it opt-in, never automatic.
Guardrails
- Never invent plugin config keys, permission nodes, or version numbers. Emit color/copy here;
fetch real keys with
learn-plugin-docsand build LuckPerms withpermissions-helper. - Match the format to the plugin. A MiniMessage MOTD pasted into
server.propertiesshows raw tags; legacy&in a vanilla MOTD shows literally. Use the matrix every time. - Keep store/EULA copy compliant — flag pay-to-win or gameplay-affecting perks; don't write them unprompted.
- Confirm before writing files or calling any outward/image-gen service.
References
references/minimessage-cheatsheet.md— the validated MiniMessage tag set (colors, gradients, decorations, hover/click). Build tags only from here.references/format-target-matrix.md— which format each MOTD/chat/hologram/menu target consumes.references/tone-presets.md— six tone presets (naming, wording, palette, example MOTD line).scripts/format.mjs— convert a MiniMessage gradient to legacy&#RRGGBB(and naive reverse).assets/brand-kit.template.md— the output skeleton to fill in.