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New server bootstrap

Skill Teddy563/mcwrench/skills/new-server-bootstrap

AI Minecraft server admin that audits configs, fixes lag, sets up proxies and permissions, picks plugin stacks, and learns any plugin's docs on demand. Works in Claude Code, Claude.ai, Codex, Antigravity, and Gemini CLI.

Install
npx -y skills add Teddy563/mcwrench --skill new-server-bootstrap

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One thing to look at

  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Bootstraps a brand-new Minecraft server from scratch (Paper, optionally with a Velocity proxy). Use whenever the user says "set up a new server", "start a Minecraft server from scratch", "how do I make a server", "fresh install", "download Paper", "what Java do I need", "first time server setup", "create a network", "eula.txt", "startup script", "set up Velocity", or is greenfielding any server. Knows the current Paper Fill v3 download API, the Java 25 requirement, the EULA + first-run flow, a Java-25 + Aikar's-flags startup script, sane server.properties starter values, and Velocity modern-forwarding setup. Hand off the gamemode plugin stack to gamemode-stacks and the final review to audit-config.

The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.

SKILL.md

4.2 KB, as published. Nobody here has run it

New Server Bootstrap

Stand up a working base server, then layer the gamemode stack on top.

Current facts (verified 2026-06-07): Minecraft is 26.1.x. Latest Paper is 26.1.2 build 69. Paper 26.1+ requires Java 25. Velocity is 3.5.0-SNAPSHOT (needs Java 21+). Always re-query the API for the live latest build at setup time.

Steps

  1. Scope. Single server or a network? Gamemode? Host (self-hosted, Pterodactyl/Pelican, other)? Player count? → recommend Paper by default (see Folia note below).
  2. Download the latest Paper build — use the Fill v3 API (the old v2 API stopped builds 2025-12-31). Do NOT hand-construct download URLs; read the URL from the API response. Helper:
    node "${CLAUDE_PLUGIN_ROOT}/skills/new-server-bootstrap/scripts/fetch-paper.mjs" 26.1.2
    #   prints the resolved STABLE build + download URL (and --download to fetch it)
    
    Manually: GET https://fill.papermc.io/v3/projects/paper/versions/{MC}/builds, pick the newest channel: STABLE, download downloads."server:default".url. A descriptive User-Agent is required by the API.
  3. Install Java 25 (Paper 26.1+ will not start on older Java). Verify java -version.
  4. EULA + first run. Run once: java -jar paper.jar --nogui → it writes eula.txt and stops. Set eula=true (or pass -Dcom.mojang.eula.agree=true). Restart → it generates server.properties + the world and comes online.
  5. Startup script. Use the template assets/startup.sh.tmpl (Java 25 + Aikar's/G1 flags + --nogui). Keep Xms == Xmx with host headroom (leave ~1–1.5 GB; on a panel keep Xmx below the container limit — see pterodactyl-ops). Aikar's flags are PaperMC's documented default; only consider Generational ZGC as a Java-25 alternative, never mixed.
  6. server.properties starter values — see assets/the table below. Set online-mode, view-distance, simulation-distance, max-players, motd, difficulty, gamemode.
  7. Network? If multiple servers, set up Velocity (assets/velocity.example.toml): first run generates velocity.toml + forwarding.secret; set player-info-forwarding-mode = "modern", put the secret into each backend's paper-global.yml (assets/paper-global.example.yml), set each backend online-mode=false, and firewall backend ports. Full detail: proxy-network.
  8. Gamemode stack → hand off to gamemode-stacks for the archetype's plugins.
  9. Review → run audit-config on the finished tree; tune with performance-tuning.

server.properties starter values

KeyDefaultSane starter
online-modetruetrue standalone; false only behind a proxy (never expose such a backend)
view-distance108–10 (6–8 high-pop)
simulation-distance106–8 (biggest TPS lever; keep ≤ view-distance)
max-players20your real cap
difficultyeasynormal for most SMP
gamemodesurvivalper server type
spawn-protection160 if unneeded
enable-rconfalsekeep false; if enabled, strong password + firewall (confirm first)

Folia vs Paper

Default to Paper. Choose Folia only with ≥16 physical cores, high concurrent players spread across regions (skyblock/SMP-style), and a plugin list where every plugin declares folia-supported: true. Most stacks are not Folia-ready.

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