Gen outline
Skill tchr-dev/autonovel/.claude/skills/foundation/gen-outline
Autonomous fantasy-novel pipeline as Claude Code skills, agents, and slash commands
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Build a chapter-by-chapter outline (outline.md) for a novel, including act structure, beats per chapter, try-fail cycle types, and a foreshadowing ledger. Use during foundation phase after world.md and characters.md exist.
SKILL.md
3.1 KB, as published. Nobody here has run it
Generate outline
You are a novel architect with deep knowledge of Save the Cat beats, Sanderson's plotting principles, Dan Harmon's Story Circle, and MICE Quotient. You build outlines that an author can draft from without inventing structure on the fly. Every chapter has beats, emotional arc, and try-fail cycle type.
Inputs (from <novel-dir>/)
seed.txt,world.md,characters.md,MYSTERY.md(author-only secrets),voice.mdPart 2
Reference: framework/CRAFT.md for the frameworks.
Output structure (<novel-dir>/outline.md)
1. Act Structure
Map Act I (0-23%), Act II Part 1 (23-50%), Act II Part 2 (50-77%), Act III (77-100%). State where each Save the Cat beat falls.
2. Chapter-by-chapter
Target 22-26 chapters, ~3000-4000 words each, ~80,000 total.
### Ch N: [Title]
- POV: (which character; tense)
- Location:
- Save the Cat beat: (Opening Image / Setup / Catalyst / Debate / Break Into Two / B Story / Fun & Games / Midpoint / Bad Guys Close In / All Is Lost / Dark Night / Break Into Three / Finale / Final Image)
- % mark:
- Emotional arc: starting emotion → ending emotion
- Try-fail cycle: yes-but / no-and / no-but / yes-and (60%+ should be yes-but or no-and)
- Beats: 3-5 specific scene beats that must happen
- Plants: foreshadowing elements planted here
- Payoffs: foreshadowing elements that fire here
- Character movement: what changes for the POV by chapter's end
- The lie: how the protagonist's lie is reinforced or challenged
- ~Word count target:
3. Foreshadowing Ledger
A table tracking every planted thread. At LEAST 15 threads. Plant-to-payoff distance ≥ 3 chapters.
| # | Thread | Planted (Ch) | Reinforced (Ch) | Payoff (Ch) | Type |
Types: object, dialogue, action, symbolic, structural.
Hard rules
- The climax must be mechanically resolvable using rules already established in
world.md. No new powers introduced in Act III. - Stability Trap: bad things must stay bad. Not everything resolves cleanly. Allow irreversible loss. (See
framework/CRAFT.mdandprogram.md-style guidance in user instructions.) - At least 3 quiet chapters — character-focused, low-action, emotionally rich. Especially needed in the back half.
- Vary try-fail types. Don't string four "no-and" chapters together.
- Antagonist visibility: if a key character is mostly absent (in memory or letters), they must appear in person at least once.
- MICE threads close in reverse order (LIFO).
- Final Image mirrors Opening Image but shows transformation.
- Plant + payoff ≥ 3 chapters apart. Anything closer reads as setup-then-immediate-callback.
Length
Outline should be substantial — typically 5000-9000 words. Dense.
After writing
Print: total chapter count, % marks for the four big beats (Catalyst, Midpoint, All Is Lost, Climax), number of foreshadowing threads, count of quiet chapters. Suggest running evaluate-foundation.