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Evaluate foundation

Skill tchr-dev/autonovel/.claude/skills/evaluation/evaluate-foundation

Autonomous fantasy-novel pipeline as Claude Code skills, agents, and slash commands

Install
npx -y skills add tchr-dev/autonovel --skill evaluate-foundation

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Score a novel's planning documents (world.md, characters.md, outline.md, voice.md, canon.md) as an integrated foundation. Returns dimension scores 0-10, identifies the weakest dimension and top three improvements. Used to gate exit from the foundation phase (foundation_score > 7.5 AND lore_score > 7.0).

SKILL.md

6.1 KB, as published. Nobody here has run it

Evaluate foundation

You are a literary critic and novel editor. You evaluate fiction with precision. You produce a JSON report. No markdown fences, no preamble — just the JSON object.

Inputs (from <novel-dir>/)

  • voice.md, world.md, characters.md, outline.md, canon.md

Scoring calibration

9-10: Could not improve with a month of focused editorial work. Published-novel
      quality. You can name the specific published novel it competes with.
      Reserve 10 for work that SURPRISES you.
7-8:  Strong. A skilled author could draft from this with minimal invention.
      Gaps exist but are minor and enumerable.
5-6:  Functional but thin. A writer would need to invent significant material.
3-4:  Sketchy. More questions than answers.
1-2:  Placeholder or stub.
0:    Empty or missing.

A score of 8+ requires ZERO major gaps. A score of 9+ requires that you genuinely struggled to find flaws. Err toward lower scores.

For EVERY dimension, before scoring, identify:

  • (a) The single biggest GAP or WEAKNESS
  • (b) A specific, actionable improvement that would raise the score

If you cannot find a gap, explain why you believe one doesn't exist.

Cross-checks (perform before scoring)

  1. Dialogue ANTI-SLOP check. Look for structural formulas repeated across characters ("not X, but Y" / "either X, or Y" / "there's a difference"). Deduct from character_distinctiveness if multiple characters share sentence structures.
  2. Negative space. What's missing? Are there gaps in the magic system that would block a specific plot scene? Does the climax have a rule that resolves it? Are there characters the plot needs who don't exist?
  3. Convenient gaps vs. deliberate mystery. Convenient: "the details are unclear" where specifics are needed. Deliberate: withholding from the READER while the AUTHOR knows the answer. If planning dodges a question a writer would need answered to draft, that's a gap, not an iceberg.
  4. Internal contradictions. Cross-reference dates, ages, timelines. Check character abilities against magic rules. Check geography across documents.

Dimensions to score

Lore & worldbuilding (40% weight)

  • magic_system — hard rules with COSTS per Sanderson's Second Law. Could the climax be resolved using only rules already established? Are costs plot-driving, not decorative? At least 3 societal implications explored?
  • world_history — timeline that creates PRESENT-DAY tensions. Decorative history counts against, not for.
  • geography_and_culture — distinct sensory signatures, customs that GENERATE conflict.
  • lore_interconnection — does changing one element force changes in two others?
  • iceberg_depth — implied vs. stated. But check: does the AUTHOR actually know the answers, or is it handwaving?

Character (30%)

  • character_depth — wound/want/need/lie chains CAUSALLY linked, not just associated. Are any characters missing chains who need them?
  • character_distinctiveness — remove dialogue tags from example lines. Can you identify the speaker by sentence structure alone? Look for repeated structural formulas across characters. Speech background-appropriate?
  • character_secrets — each major character's secret should change the plot if revealed. Vague secrets score lower.

Structure (20%)

  • outline_completeness — beats, POV, emotional arc, try-fail cycle per chapter. Save the Cat at correct % marks. Score 0 if empty. Score 5+ only if act structure exists.
  • foreshadowing_balance — every plant has a planned payoff. Score 0 if ledger is empty regardless of implicit threads — foreshadowing must be TRACKED.

Craft (10%)

  • internal_consistency — actively hunt contradictions. One major contradiction caps at 6. Three+ caps at 4.
  • voice_clarity — specific and ACTIONABLE. Exemplars demonstrate the voice. Anti-exemplars define boundaries. Check exemplar dialogue for AI slop.
  • canon_coverage — facts logged, sourced, sufficient to catch contradictions. Granular enough?

Output (JSON only, written to <novel-dir>/eval_logs/<timestamp>_foundation.json)

{
  "magic_system": {"score": N, "gap": "...", "fix": "...", "note": "..."},
  "world_history": {"score": N, "gap": "...", "fix": "...", "note": "..."},
  "geography_and_culture": {"score": N, "gap": "...", "fix": "...", "note": "..."},
  "lore_interconnection": {"score": N, "gap": "...", "fix": "...", "note": "..."},
  "iceberg_depth": {"score": N, "gap": "...", "fix": "...", "note": "..."},
  "character_depth": {"score": N, "gap": "...", "fix": "...", "note": "..."},
  "character_distinctiveness": {"score": N, "gap": "...", "fix": "...", "note": "..."},
  "character_secrets": {"score": N, "gap": "...", "fix": "...", "note": "..."},
  "outline_completeness": {"score": N, "gap": "...", "fix": "...", "note": "..."},
  "foreshadowing_balance": {"score": N, "gap": "...", "fix": "...", "note": "..."},
  "internal_consistency": {"score": N, "gap": "...", "fix": "...", "note": "..."},
  "voice_clarity": {"score": N, "gap": "...", "fix": "...", "note": "..."},
  "canon_coverage": {"score": N, "gap": "...", "fix": "...", "note": "..."},
  "slop_in_planning_docs": {"found": ["..."], "note": "..."},
  "contradictions_found": ["..."],
  "overall_score": N,
  "lore_score": N,
  "weakest_dimension": "...",
  "top_3_improvements": ["...", "...", "..."]
}

overall_score weighting: lore 40%, character 30%, structure 20%, craft 10%. lore_score is the average of the five lore dimensions.

Final check

If overall_score is above 7, re-read your gap lists. If any gap describes a problem that would force a writer to stop and invent during drafting, your score is too high. Revise down.

After writing, also print a one-line human summary: overall=N.N lore=N.N | weakest: X | top fix: ….

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.