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Evaluate foundation

Skill tchr-dev/autonovel/.claude/skills/evaluation/evaluate-foundation

Score a novel's planning documents (world.md, characters.md, outline.md, voice.md, canon.md) as an integrated foundation. Returns dimension scores 0-10, identifies the weakest dimension and top three improvements. Used to gate exit from the foundation phase (foundation_score > 7.5 AND lore_score > 7.0).From its SKILL.md

Install
npx -y skills add tchr-dev/autonovel --skill evaluate-foundation

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

6.1 KB, ~1.5k tokens by cl100k_base, as published. Nobody here has run it

Evaluate foundation

You are a literary critic and novel editor. You evaluate fiction with precision. You produce a JSON report. No markdown fences, no preamble — just the JSON object.

Inputs (from <novel-dir>/)

  • voice.md, world.md, characters.md, outline.md, canon.md

Scoring calibration

9-10: Could not improve with a month of focused editorial work. Published-novel
      quality. You can name the specific published novel it competes with.
      Reserve 10 for work that SURPRISES you.
7-8:  Strong. A skilled author could draft from this with minimal invention.
      Gaps exist but are minor and enumerable.
5-6:  Functional but thin. A writer would need to invent significant material.
3-4:  Sketchy. More questions than answers.
1-2:  Placeholder or stub.
0:    Empty or missing.

A score of 8+ requires ZERO major gaps. A score of 9+ requires that you genuinely struggled to find flaws. Err toward lower scores.

For EVERY dimension, before scoring, identify:

  • (a) The single biggest GAP or WEAKNESS
  • (b) A specific, actionable improvement that would raise the score

If you cannot find a gap, explain why you believe one doesn't exist.

Cross-checks (perform before scoring)

  1. Dialogue ANTI-SLOP check. Look for structural formulas repeated across characters ("not X, but Y" / "either X, or Y" / "there's a difference"). Deduct from character_distinctiveness if multiple characters share sentence structures.
  2. Negative space. What's missing? Are there gaps in the magic system that would block a specific plot scene? Does the climax have a rule that resolves it? Are there characters the plot needs who don't exist?
  3. Convenient gaps vs. deliberate mystery. Convenient: "the details are unclear" where specifics are needed. Deliberate: withholding from the READER while the AUTHOR knows the answer. If planning dodges a question a writer would need answered to draft, that's a gap, not an iceberg.
  4. Internal contradictions. Cross-reference dates, ages, timelines. Check character abilities against magic rules. Check geography across documents.

Dimensions to score

Lore & worldbuilding (40% weight)

  • magic_system — hard rules with COSTS per Sanderson's Second Law. Could the climax be resolved using only rules already established? Are costs plot-driving, not decorative? At least 3 societal implications explored?
  • world_history — timeline that creates PRESENT-DAY tensions. Decorative history counts against, not for.
  • geography_and_culture — distinct sensory signatures, customs that GENERATE conflict.
  • lore_interconnection — does changing one element force changes in two others?
  • iceberg_depth — implied vs. stated. But check: does the AUTHOR actually know the answers, or is it handwaving?

Character (30%)

  • character_depth — wound/want/need/lie chains CAUSALLY linked, not just associated. Are any characters missing chains who need them?
  • character_distinctiveness — remove dialogue tags from example lines. Can you identify the speaker by sentence structure alone? Look for repeated structural formulas across characters. Speech background-appropriate?
  • character_secrets — each major character's secret should change the plot if revealed. Vague secrets score lower.

Structure (20%)

  • outline_completeness — beats, POV, emotional arc, try-fail cycle per chapter. Save the Cat at correct % marks. Score 0 if empty. Score 5+ only if act structure exists.
  • foreshadowing_balance — every plant has a planned payoff. Score 0 if ledger is empty regardless of implicit threads — foreshadowing must be TRACKED.

Craft (10%)

  • internal_consistency — actively hunt contradictions. One major contradiction caps at 6. Three+ caps at 4.
  • voice_clarity — specific and ACTIONABLE. Exemplars demonstrate the voice. Anti-exemplars define boundaries. Check exemplar dialogue for AI slop.
  • canon_coverage — facts logged, sourced, sufficient to catch contradictions. Granular enough?

Output (JSON only, written to <novel-dir>/eval_logs/<timestamp>_foundation.json)

{
  "magic_system": {"score": N, "gap": "...", "fix": "...", "note": "..."},
  "world_history": {"score": N, "gap": "...", "fix": "...", "note": "..."},
  "geography_and_culture": {"score": N, "gap": "...", "fix": "...", "note": "..."},
  "lore_interconnection": {"score": N, "gap": "...", "fix": "...", "note": "..."},
  "iceberg_depth": {"score": N, "gap": "...", "fix": "...", "note": "..."},
  "character_depth": {"score": N, "gap": "...", "fix": "...", "note": "..."},
  "character_distinctiveness": {"score": N, "gap": "...", "fix": "...", "note": "..."},
  "character_secrets": {"score": N, "gap": "...", "fix": "...", "note": "..."},
  "outline_completeness": {"score": N, "gap": "...", "fix": "...", "note": "..."},
  "foreshadowing_balance": {"score": N, "gap": "...", "fix": "...", "note": "..."},
  "internal_consistency": {"score": N, "gap": "...", "fix": "...", "note": "..."},
  "voice_clarity": {"score": N, "gap": "...", "fix": "...", "note": "..."},
  "canon_coverage": {"score": N, "gap": "...", "fix": "...", "note": "..."},
  "slop_in_planning_docs": {"found": ["..."], "note": "..."},
  "contradictions_found": ["..."],
  "overall_score": N,
  "lore_score": N,
  "weakest_dimension": "...",
  "top_3_improvements": ["...", "...", "..."]
}

overall_score weighting: lore 40%, character 30%, structure 20%, craft 10%. lore_score is the average of the five lore dimensions.

Final check

If overall_score is above 7, re-read your gap lists. If any gap describes a problem that would force a writer to stop and invent during drafting, your score is too high. Revise down.

After writing, also print a one-line human summary: overall=N.N lore=N.N | weakest: X | top fix: ….

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.