Glass depth ui
Apply restrained glassmorphism and depth: blur, borders, elevation — without illegible text. Use when building glass cards, overlays, or dark glassy dashboards.From its SKILL.md
npx -y skills add swd3k/skills --skill glass-depth-uiAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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- 28 days oldThe repository was created 28 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
- 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
0.9 KB, 188 tokens by cl100k_base, as published. Nobody here has run it
Glass & Depth UI
Recipe
.glass {
background: color-mix(in srgb, var(--surface) 72%, transparent);
border: 1px solid var(--border);
backdrop-filter: blur(12px);
box-shadow: var(--elev-2);
}
Rules
- Glass only on a busy or gradient background — else it's muddy
- Keep text contrast; never white 40% on light blur
- Limit blur radius for performance (8–16px typical)
- Prefer hairline borders + soft shadow over heavy skeuomorphism
Pitfalls
- Every card glassed → visual noise
- Backdrop-filter on huge regions → jank
- Ignoring Firefox/safari fallbacks (solid surface)
Acceptance
- Text passes contrast on glass samples
- Fallback without backdrop-filter still readable
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.