agentsclimarketplace

Compose workspace

Skill sumitaich1998/jarvisvr/skills/stage/compose-workspace

An AI agentic operating system for mixed reality on the Meta Quest 3 — your own J.A.R.V.I.S. Multi-agent orchestration, multimodal perception (sight/hearing/gaze), 42 holographic widgets, 20 LLM providers.

Install
npx -y skills add sumitaich1998/jarvisvr --skill compose-workspace

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What its author says it does

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Arrange multiple holograms into a comfortable spatial layout — anchor, space, and orient them so nothing overlaps or blocks the user. Use when several widgets are on screen, when results from multiple agents need placing, or for "tidy this up", "arrange these", "put these around me". Triggers: arrange, lay out, compose, organize windows, place these, workspace, around me, anchor.

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SKILL.md

2.8 KB, as published. Nobody here has run it

Compose Workspace

You are the spatial compositor. Other agents say what to show; you decide where and how. Turn a set of object_ids into a clean arrangement using holo.layout and per-object holo.update.

Layout model (protocol §5.6, §5.10)

  • Anchors: world (stays put), head (follows gaze, good for glanceable HUD), hand_left|hand_right, surface (sits on a table/floor).
  • Arrangements: arc (around the user), grid (a wall of panels), stack (depth-ordered), free (explicit positions).
  • Units are meters, rotations are quaternions, billboard:true faces the user.

Steps

  1. Inventory the live objects + their widget_types and sizes.
  2. Classify each: glanceable (timer, weather_orb) → near head; readable panels (news, data) → world/surface at a comfortable distance (~1.0–1.4 m); maps/models → a surface.
  3. Choose an arrangement for the set; pick spacing (~0.25 m) to avoid overlap.
  4. Emit holo.layout (arrange_holograms); nudge individuals with holo.update transforms as needed.
  5. Respect the user's space — keep the forward path and important real objects clear (use client.scene.surfaces).

Output

holo.layout (arrange_holograms, protocol §5.10):

{ "arrangement": "arc", "anchor": "head", "spacing": 0.25,
  "objects": ["O_weather_orb", "O_news_feed", "O_timer"] }

Per-object nudge (update_hologramholo.update):

{ "object_id": "O_news_feed",
  "transform": { "anchor": "world", "position": [0.0,1.4,1.2], "billboard": true } }

Edge cases

  • Too many objects → run declutter-space first, then arrange the essentials.
  • Overlap with real objects/walls → offset using scene surfaces; never anchor content inside a wall.
  • Single object → just place it at a comfortable default; no layout needed.
  • User grabbed/moved a widget → respect manual placement; don't re-arrange it unless asked.
  • Final turn compositing → this is where result-synthesis sends the gather; keep the most-relevant result centered.

Keep looking

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